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CFireCrackerBlast
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CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
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CFuncRotator::Rotate_t
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CGameChoreoServices
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CGameSceneNodeHandle
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CGameScriptedMoveDef_t
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Counter-Strike 2
server
CBaseModelEntity
CFuncMover
CFuncMover
Inherits from (115 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_iszPathName
:
CUtlSymbolLarge
1840 (0x0730)
m_hPathMover
:
CHandle
<
CPathMover
>
1848 (0x0738)
m_hPrevPathMover
:
CHandle
<
CPathMover
>
1852 (0x073C)
m_iszPathNodeStart
:
CUtlSymbolLarge
1856 (0x0740)
m_iszPathNodeEnd
:
CUtlSymbolLarge
1864 (0x0748)
m_eMoveType
:
CFuncMover::Move_t
1872 (0x0750)
m_bIsReversing
:
bool
1876 (0x0754)
m_flStartSpeed
:
float32
1880 (0x0758)
m_flPathLocation
:
float32
1884 (0x075C)
m_flT
:
float32
1888 (0x0760)
m_nCurrentNodeIndex
:
int32
1892 (0x0764)
m_nPreviousNodeIndex
:
int32
1896 (0x0768)
m_eSolidType
:
SolidType_t
1900 (0x076C)
m_bIsMoving
:
bool
1901 (0x076D)
m_flTimeToReachMaxSpeed
:
float32
1904 (0x0770)
m_flDistanceToReachMaxSpeed
:
float32
1908 (0x0774)
m_flTimeToReachZeroSpeed
:
float32
1912 (0x0778)
m_flComputedDistanceToReachMaxSpeed
:
float32
1916 (0x077C)
m_flComputedDistanceToReachZeroSpeed
:
float32
1920 (0x0780)
m_flStartCurveScale
:
float32
1924 (0x0784)
m_flStopCurveScale
:
float32
1928 (0x0788)
m_flDistanceToReachZeroSpeed
:
float32
1932 (0x078C)
m_flTimeMovementStart
:
GameTime_t
1936 (0x0790)
m_flTimeMovementStop
:
GameTime_t
1940 (0x0794)
m_hStopAtNode
:
CHandle
<
CMoverPathNode
>
1944 (0x0798)
m_flPathLocationToBeginStop
:
float32
1948 (0x079C)
m_flPathLocationStart
:
float32
1952 (0x07A0)
m_flBeginStopT
:
float32
1956 (0x07A4)
m_iszStartForwardSound
:
CUtlSymbolLarge
1960 (0x07A8)
m_iszLoopForwardSound
:
CUtlSymbolLarge
1968 (0x07B0)
m_iszStopForwardSound
:
CUtlSymbolLarge
1976 (0x07B8)
m_iszStartReverseSound
:
CUtlSymbolLarge
1984 (0x07C0)
m_iszLoopReverseSound
:
CUtlSymbolLarge
1992 (0x07C8)
m_iszStopReverseSound
:
CUtlSymbolLarge
2000 (0x07D0)
m_iszArriveAtDestinationSound
:
CUtlSymbolLarge
2008 (0x07D8)
m_OnMovementEnd
:
CEntityIOOutput
2040 (0x07F8)
m_bStartAtClosestPoint
:
bool
2064 (0x0810)
m_bStartAtEnd
:
bool
2065 (0x0811)
m_bStartFollowingClosestMover
:
bool
2066 (0x0812)
m_eOrientationUpdate
:
CFuncMover::OrientationUpdate_t
2068 (0x0814)
m_flTimeStartOrientationChange
:
GameTime_t
2072 (0x0818)
m_flTimeToBlendToNewOrientation
:
float32
2076 (0x081C)
m_flDurationBlendToNewOrientationRan
:
float32
2080 (0x0820)
m_nOriginalOrientationIndex
:
int32
2084 (0x0824)
m_bCreateMovableNavMesh
:
bool
2088 (0x0828)
m_bAllowMovableNavMeshDockingOnEntireEntity
:
bool
2089 (0x0829)
m_OnNodePassed
:
CEntityOutputTemplate
<
CUtlString
,
char
*
>
2096 (0x0830)
m_iszOrientationMatchEntityName
:
CUtlSymbolLarge
2128 (0x0850)
m_hOrientationMatchEntity
:
CHandle
<
CBaseEntity
>
2136 (0x0858)
m_flTimeToTraverseToNextNode
:
float32
2140 (0x085C)
m_vLerpToNewPosStartInPathEntitySpace
:
Vector
2144 (0x0860)
m_vLerpToNewPosEndInPathEntitySpace
:
Vector
2156 (0x086C)
m_flLerpToPositionT
:
float32
2168 (0x0878)
m_flLerpToPositionDeltaT
:
float32
2172 (0x087C)
m_OnLerpToPositionComplete
:
CEntityIOOutput
2176 (0x0880)
m_bIsPaused
:
bool
2200 (0x0898)
m_eTransitionedToPathNodeAction
:
CFuncMover::TransitionToPathNodeAction_t
2204 (0x089C)
m_nDelayedTeleportToNode
:
int32
2208 (0x08A0)
m_bIsVerboseLogging
:
bool
2212 (0x08A4)
m_hFollowEntity
:
CHandle
<
CBaseEntity
>
2216 (0x08A8)
m_flFollowDistance
:
float32
2220 (0x08AC)
m_flFollowMinimumSpeed
:
float32
2224 (0x08B0)
m_flCurFollowEntityT
:
float32
2228 (0x08B4)
m_flCurFollowSpeed
:
float32
2232 (0x08B8)
m_strOrientationFaceEntityName
:
CUtlSymbolLarge
2240 (0x08C0)
m_hOrientationFaceEntity
:
CHandle
<
CBaseEntity
>
2248 (0x08C8)
m_OnStart
:
CEntityIOOutput
2256 (0x08D0)
m_OnStartForward
:
CEntityIOOutput
2280 (0x08E8)
m_OnStartReverse
:
CEntityIOOutput
2304 (0x0900)
m_OnStop
:
CEntityIOOutput
2328 (0x0918)
m_OnStopped
:
CEntityIOOutput
2352 (0x0930)
m_bNextNodeReturnsCurrent
:
bool
2376 (0x0948)
m_bStartedMoving
:
bool
2377 (0x0949)
m_eFollowEntityDirection
:
CFuncMover::FollowEntityDirection_t
2408 (0x0968)
m_hFollowMover
:
CHandle
<
CFuncMover
>
2412 (0x096C)
m_iszFollowMoverEntityName
:
CUtlSymbolLarge
2416 (0x0970)
m_flFollowMoverDistance
:
float32
2424 (0x0978)
m_flFollowMoverCalculatedDistance
:
float32
2428 (0x097C)
m_flFollowMoverSpringStrength
:
float32
2432 (0x0980)
m_bFollowConstraintsInitialized
:
bool
2436 (0x0984)
m_eFollowConstraint
:
CFuncMover::FollowConstraint_t
2440 (0x0988)
m_flFollowMoverSpeed
:
float32
2444 (0x098C)
m_flFollowMoverVelocity
:
float32
2448 (0x0990)
m_nTickMovementRan
:
GameTick_t
2452 (0x0994)
Referenced by (4)
CFuncRotator
m_hSpeedFromMover
CPathMover
m_vecMovers
CPathMoverEntitySpawn
hMover
CPathMoverEntitySpawner
m_mapSpawnedMoverTemplates
Also in
client.dll
Dota 2
Deadlock