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CFlashbang
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CFlashbangProjectile_API
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CFootstepControl_API
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CFuncConveyor_API
CFuncElectrifiedVolume
CFuncIllusionary
CFuncInteractionLayerClip
CFuncLadder
CFuncLadderAlias_func_useableladder
CFuncMonitor
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::PathRebuildStrategy_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverAPI
CFuncMoverRouter
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRetakeBarrier
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncShatterglass
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CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CFuncWater
CGameChoreoServices
CGameEnd
CGameGibManager
CGameMoney
CGameMoney_API
CGamePlayerEquip
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameStateReportAPI
CGameText
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
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Counter-Strike 2
server
CBaseModelEntity
CFuncMover
CFuncMover
Inherits from (128 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_iszPathName
:
CUtlSymbolLarge
1904 (0x0770)
m_hPathMover
:
CHandle
<
CPathMover
>
1912 (0x0778)
m_hPrevPathMover
:
CHandle
<
CPathMover
>
1916 (0x077C)
m_iszPathNodeStart
:
CUtlSymbolLarge
1920 (0x0780)
m_iszPathNodeEnd
:
CUtlSymbolLarge
1928 (0x0788)
m_bIgnoreEndNode
:
bool
1936 (0x0790)
m_eMoveType
:
CFuncMover::Move_t
1940 (0x0794)
m_bIsReversing
:
bool
1944 (0x0798)
m_flStartSpeed
:
float32
1948 (0x079C)
m_flPathLocation
:
float32
1952 (0x07A0)
m_flT
:
float32
1956 (0x07A4)
m_nCurrentNodeIndex
:
int32
1960 (0x07A8)
m_nPreviousNodeIndex
:
int32
1964 (0x07AC)
m_eSolidType
:
SolidType_t
1968 (0x07B0)
m_bIsMoving
:
bool
1969 (0x07B1)
m_flTimeToReachMaxSpeed
:
float32
1972 (0x07B4)
m_flDistanceToReachMaxSpeed
:
float32
1976 (0x07B8)
m_flTimeToReachZeroSpeed
:
float32
1980 (0x07BC)
m_flComputedDistanceToReachMaxSpeed
:
float32
1984 (0x07C0)
m_flComputedDistanceToReachZeroSpeed
:
float32
1988 (0x07C4)
m_flStartCurveScale
:
float32
1992 (0x07C8)
m_flStopCurveScale
:
float32
1996 (0x07CC)
m_flDistanceToReachZeroSpeed
:
float32
2000 (0x07D0)
m_flTimeMovementStart
:
GameTime_t
2004 (0x07D4)
m_flTimeMovementStop
:
GameTime_t
2008 (0x07D8)
m_hStopAtNode
:
CHandle
<
CMoverPathNode
>
2012 (0x07DC)
m_flPathLocationToBeginStop
:
float32
2016 (0x07E0)
m_flPathLocationStart
:
float32
2020 (0x07E4)
m_flBeginStopT
:
float32
2024 (0x07E8)
m_iszStartForwardSound
:
CGameSoundEventName
2032 (0x07F0)
m_iszLoopForwardSound
:
CGameSoundEventName
2040 (0x07F8)
m_iszStopForwardSound
:
CGameSoundEventName
2048 (0x0800)
m_iszStartReverseSound
:
CGameSoundEventName
2056 (0x0808)
m_iszLoopReverseSound
:
CGameSoundEventName
2064 (0x0810)
m_iszStopReverseSound
:
CGameSoundEventName
2072 (0x0818)
m_iszArriveAtDestinationSound
:
CGameSoundEventName
2080 (0x0820)
m_OnMovementEnd
:
CEntityIOOutput
2112 (0x0840)
m_bStartAtClosestPoint
:
bool
2136 (0x0858)
m_bStartAtEnd
:
bool
2137 (0x0859)
m_bStartFollowingClosestMover
:
bool
2138 (0x085A)
m_eOrientationUpdate
:
CFuncMover::OrientationUpdate_t
2140 (0x085C)
m_flTimeStartOrientationChange
:
GameTime_t
2144 (0x0860)
m_flTimeToBlendToNewOrientation
:
float32
2148 (0x0864)
m_flDurationBlendToNewOrientationRan
:
float32
2152 (0x0868)
m_bCreateMovableNavMesh
:
bool
2156 (0x086C)
m_bCreateMovableSurfaceGraph
:
bool
2157 (0x086D)
m_bAllowMovableNavMeshDockingOnEntireEntity
:
bool
2158 (0x086E)
m_OnNodePassed
:
CEntityOutputTemplate
<
CUtlString
>
2160 (0x0870)
m_iszOrientationMatchEntityName
:
CUtlSymbolLarge
2192 (0x0890)
m_hOrientationMatchEntity
:
CHandle
<
CBaseEntity
>
2200 (0x0898)
m_flTimeToTraverseToNextNode
:
float32
2204 (0x089C)
m_vLerpToNewPosStartInPathEntitySpace
:
Vector
2208 (0x08A0)
m_vLerpToNewPosEndInPathEntitySpace
:
Vector
2220 (0x08AC)
m_flLerpToPositionT
:
float32
2232 (0x08B8)
m_flLerpToPositionDeltaT
:
float32
2236 (0x08BC)
m_OnLerpToPositionComplete
:
CEntityIOOutput
2240 (0x08C0)
m_bIsPaused
:
bool
2264 (0x08D8)
m_eTransitionedToPathNodeAction
:
CFuncMover::TransitionToPathNodeAction_t
2268 (0x08DC)
m_qTransitionSourceOrientation
:
Quaternion
2272 (0x08E0)
m_nDelayedTeleportToNode
:
int32
2288 (0x08F0)
m_bIsImGuiLogging
:
bool
2292 (0x08F4)
m_bIsImGuiEntTextLogging
:
bool
2293 (0x08F5)
m_flSpeed
:
float32
2296 (0x08F8)
m_hFollowEntity
:
CHandle
<
CBaseEntity
>
2300 (0x08FC)
m_flFollowDistance
:
float32
2304 (0x0900)
m_flFollowMinimumSpeed
:
float32
2308 (0x0904)
m_flCurFollowEntityT
:
float32
2312 (0x0908)
m_flCurFollowSpeed
:
float32
2316 (0x090C)
m_strOrientationFaceEntityName
:
CUtlSymbolLarge
2320 (0x0910)
m_hOrientationFaceEntity
:
CHandle
<
CBaseEntity
>
2328 (0x0918)
m_OnStart
:
CEntityIOOutput
2336 (0x0920)
m_OnStartForward
:
CEntityIOOutput
2360 (0x0938)
m_OnStartReverse
:
CEntityIOOutput
2384 (0x0950)
m_OnStop
:
CEntityIOOutput
2408 (0x0968)
m_OnStopped
:
CEntityIOOutput
2432 (0x0980)
m_bNextNodeReturnsCurrent
:
bool
2456 (0x0998)
m_bStartedMoving
:
bool
2457 (0x0999)
m_eFollowEntityDirection
:
CFuncMover::FollowEntityDirection_t
2488 (0x09B8)
m_hFollowMover
:
CHandle
<
CFuncMover
>
2492 (0x09BC)
m_iszFollowEntityName
:
CUtlSymbolLarge
2496 (0x09C0)
m_iszFollowMoverEntityName
:
CUtlSymbolLarge
2504 (0x09C8)
m_flFollowMoverDistance
:
float32
2512 (0x09D0)
m_flFollowMoverRatio
:
float32
2516 (0x09D4)
m_flFollowMoverCalculatedDistance
:
float32
2520 (0x09D8)
m_flFollowMoverSpringStrength
:
float32
2524 (0x09DC)
m_nFollowMoverConstraintPriority
:
int32
2528 (0x09E0)
m_vecFollowMoverCouplerRange
:
Vector2D
2532 (0x09E4)
m_bFollowConstraintsInitialized
:
bool
2540 (0x09EC)
m_eFollowConstraint
:
CFuncMover::FollowConstraint_t
2544 (0x09F0)
m_flFollowMoverSpeed
:
float32
2548 (0x09F4)
m_flFollowMoverVelocity
:
float32
2552 (0x09F8)
m_nTickMovementRan
:
GameTick_t
2556 (0x09FC)
m_movementSummary
:
FuncMoverMovementSummary_t
2560 (0x0A00)
m_bStopFromBeginStopTarget
:
bool
2592 (0x0A20)
m_bQueueStop
:
bool
2593 (0x0A21)
m_bQueueStopMoving
:
bool
2594 (0x0A22)
m_bQueueSetupPathMover
:
bool
2595 (0x0A23)
m_ePathRebuildStrategy
:
CFuncMover::PathRebuildStrategy_t
2596 (0x0A24)
Referenced by (4)
CPathMover
m_vecMovers
CPathMoverEntitySpawner
m_mapSpawnedMoverTemplates
CPathMoverEntitySpawner
m_vecQueuedRemovals
PathMoverEntitySpawn
hMover
Also in
client.dll
Dota 2
Deadlock