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CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterName
CFilterProximity
CFilterTeam
CFoWBlockerEntity
CFoWBlockerRegion
CFoWRevealerEntity
CFogController
CFogTrigger
CFogVolume
CFuncBrush
CFuncElectrifiedVolume
CFuncIllusionary
CFuncInteractionLayerClip
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FindFollowMoverStrategy_t
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::PathRebuildStrategy_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverRouter
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGunTarget
CHeadLookParams
CHeadLookParams::HeadLookPriority_t
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CHorizontalMotionController
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCourierSpawn
CInfoCourierSpawnDire
CInfoCourierSpawnDire1
CInfoCourierSpawnDire2
CInfoCourierSpawnDire3
CInfoCourierSpawnDire4
CInfoCourierSpawnDire5
CInfoCourierSpawnRadiant
CInfoCourierSpawnRadiant1
CInfoCourierSpawnRadiant2
CInfoCourierSpawnRadiant3
CInfoCourierSpawnRadiant4
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Dota 2
server
CBaseModelEntity
CFuncMover
CFuncMover
Inherits from (131 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_iszPathName
:
CUtlSymbolLarge
1912 (0x0778)
m_hPathMover
:
CHandle
<
CPathMover
>
1920 (0x0780)
m_hPrevPathMover
:
CHandle
<
CPathMover
>
1924 (0x0784)
m_iszPathNodeStart
:
CUtlSymbolLarge
1928 (0x0788)
m_iszPathNodeEnd
:
CUtlSymbolLarge
1936 (0x0790)
m_bIgnoreEndNode
:
bool
1944 (0x0798)
m_eMoveType
:
CFuncMover::Move_t
1948 (0x079C)
m_bIsReversing
:
bool
1952 (0x07A0)
m_flStartSpeed
:
float32
1956 (0x07A4)
m_flPathLocation
:
float32
1960 (0x07A8)
m_flT
:
float32
1964 (0x07AC)
m_nCurrentNodeIndex
:
int32
1968 (0x07B0)
m_nPreviousNodeIndex
:
int32
1972 (0x07B4)
m_eSolidType
:
SolidType_t
1976 (0x07B8)
m_bIsMoving
:
bool
1977 (0x07B9)
m_flTimeToReachMaxSpeed
:
float32
1980 (0x07BC)
m_flDistanceToReachMaxSpeed
:
float32
1984 (0x07C0)
m_flTimeToReachZeroSpeed
:
float32
1988 (0x07C4)
m_flComputedDistanceToReachMaxSpeed
:
float32
1992 (0x07C8)
m_flComputedDistanceToReachZeroSpeed
:
float32
1996 (0x07CC)
m_flStartCurveScale
:
float32
2000 (0x07D0)
m_flStopCurveScale
:
float32
2004 (0x07D4)
m_flDistanceToReachZeroSpeed
:
float32
2008 (0x07D8)
m_flTimeMovementStart
:
GameTime_t
2012 (0x07DC)
m_flTimeMovementStop
:
GameTime_t
2016 (0x07E0)
m_hStopAtNode
:
CHandle
<
CMoverPathNode
>
2020 (0x07E4)
m_flPathLocationToBeginStop
:
float32
2024 (0x07E8)
m_flPathLocationStart
:
float32
2028 (0x07EC)
m_flBeginStopT
:
float32
2032 (0x07F0)
m_iszStartForwardSound
:
CGameSoundEventName
2040 (0x07F8)
m_iszLoopForwardSound
:
CGameSoundEventName
2048 (0x0800)
m_iszStopForwardSound
:
CGameSoundEventName
2056 (0x0808)
m_iszStartReverseSound
:
CGameSoundEventName
2064 (0x0810)
m_iszLoopReverseSound
:
CGameSoundEventName
2072 (0x0818)
m_iszStopReverseSound
:
CGameSoundEventName
2080 (0x0820)
m_iszArriveAtDestinationSound
:
CGameSoundEventName
2088 (0x0828)
m_OnMovementEnd
:
CEntityIOOutput
2120 (0x0848)
m_bStartAtClosestPoint
:
bool
2144 (0x0860)
m_bStartAtEnd
:
bool
2145 (0x0861)
m_bStartFollowingClosestMover
:
bool
2146 (0x0862)
m_flStartFollowingClosestMoverWhenWithinDistance
:
float32
2148 (0x0864)
m_eOrientationUpdate
:
CFuncMover::OrientationUpdate_t
2152 (0x0868)
m_flTimeStartOrientationChange
:
GameTime_t
2156 (0x086C)
m_flTimeToBlendToNewOrientation
:
float32
2160 (0x0870)
m_flDurationBlendToNewOrientationRan
:
float32
2164 (0x0874)
m_bCreateMovableNavMesh
:
bool
2168 (0x0878)
m_bCreateMovableSurfaceGraph
:
bool
2169 (0x0879)
m_bAllowMovableNavMeshDockingOnEntireEntity
:
bool
2170 (0x087A)
m_OnNodePassed
:
CEntityOutputTemplate
<
CUtlString
>
2176 (0x0880)
m_iszOrientationMatchEntityName
:
CUtlSymbolLarge
2208 (0x08A0)
m_hOrientationMatchEntity
:
CHandle
<
CBaseEntity
>
2216 (0x08A8)
m_flTimeToTraverseToNextNode
:
float32
2220 (0x08AC)
m_vLerpToNewPosStartInPathEntitySpace
:
Vector
2224 (0x08B0)
m_vLerpToNewPosEndInPathEntitySpace
:
Vector
2236 (0x08BC)
m_flLerpToPositionT
:
float32
2248 (0x08C8)
m_flLerpToPositionDeltaT
:
float32
2252 (0x08CC)
m_OnLerpToPositionComplete
:
CEntityIOOutput
2256 (0x08D0)
m_bIsPaused
:
bool
2280 (0x08E8)
m_eTransitionedToPathNodeAction
:
CFuncMover::TransitionToPathNodeAction_t
2284 (0x08EC)
m_qTransitionSourceOrientation
:
Quaternion
2288 (0x08F0)
m_nDelayedTeleportToNode
:
int32
2304 (0x0900)
m_bIsImGuiLogging
:
bool
2308 (0x0904)
m_bIsImGuiEntTextLogging
:
bool
2309 (0x0905)
m_flSpeed
:
float32
2312 (0x0908)
m_hFollowEntity
:
CHandle
<
CBaseEntity
>
2316 (0x090C)
m_flFollowDistance
:
float32
2320 (0x0910)
m_flFollowMinimumSpeed
:
float32
2324 (0x0914)
m_flCurFollowEntityT
:
float32
2328 (0x0918)
m_flCurFollowSpeed
:
float32
2332 (0x091C)
m_strOrientationFaceEntityName
:
CUtlSymbolLarge
2336 (0x0920)
m_hOrientationFaceEntity
:
CHandle
<
CBaseEntity
>
2344 (0x0928)
m_OnStart
:
CEntityIOOutput
2352 (0x0930)
m_OnStartForward
:
CEntityIOOutput
2376 (0x0948)
m_OnStartReverse
:
CEntityIOOutput
2400 (0x0960)
m_OnStop
:
CEntityIOOutput
2424 (0x0978)
m_OnStopped
:
CEntityIOOutput
2448 (0x0990)
m_bNextNodeReturnsCurrent
:
bool
2472 (0x09A8)
m_bStartedMoving
:
bool
2473 (0x09A9)
m_eFollowEntityDirection
:
CFuncMover::FollowEntityDirection_t
2504 (0x09C8)
m_hFollowMover
:
CHandle
<
CFuncMover
>
2508 (0x09CC)
m_iszFollowEntityName
:
CUtlSymbolLarge
2512 (0x09D0)
m_iszFollowMoverEntityName
:
CUtlSymbolLarge
2520 (0x09D8)
m_flFollowMoverDistance
:
float32
2528 (0x09E0)
m_flFollowMoverRatio
:
float32
2532 (0x09E4)
m_flFollowMoverCalculatedDistance
:
float32
2536 (0x09E8)
m_flFollowMoverSpringStrength
:
float32
2540 (0x09EC)
m_nFollowMoverConstraintPriority
:
int32
2544 (0x09F0)
m_vecFollowMoverCouplerRange
:
Vector2D
2548 (0x09F4)
m_bFollowConstraintsInitialized
:
bool
2556 (0x09FC)
m_eFollowConstraint
:
CFuncMover::FollowConstraint_t
2560 (0x0A00)
m_flFollowMoverSpeed
:
float32
2564 (0x0A04)
m_flFollowMoverVelocity
:
float32
2568 (0x0A08)
m_nTickMovementRan
:
GameTick_t
2572 (0x0A0C)
m_movementSummary
:
FuncMoverMovementSummary_t
2576 (0x0A10)
m_bStopFromBeginStopTarget
:
bool
2608 (0x0A30)
m_bQueueStop
:
bool
2609 (0x0A31)
m_bQueueStopMoving
:
bool
2610 (0x0A32)
m_bQueueSetupPathMover
:
bool
2611 (0x0A33)
m_ePathRebuildStrategy
:
CFuncMover::PathRebuildStrategy_t
2612 (0x0A34)
m_eFindFollowMoverStrategy
:
CFuncMover::FindFollowMoverStrategy_t
2616 (0x0A38)
Referenced by (4)
CPathMover
m_vecMovers
CPathMoverEntitySpawner
m_mapSpawnedMoverTemplates
CPathMoverEntitySpawner
m_vecQueuedRemovals
PathMoverEntitySpawn
hMover
Also in
client.dll
Counter-Strike 2
Deadlock