Source 2 Viewer
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
CFuncMover::Move_t
CFuncMover::OrientationUpdate_t
CFuncMover::PathRebuildStrategy_t
CFuncMover::TransitionToPathNodeAction_t
CFuncMoverRouter
CFuncNavBlocker
CFuncNavObstruction
CFuncPlat
CFuncPlatRot
CFuncPropRespawnZone
CFuncRotating
CFuncRotator
CFuncRotator::Rotate_t
CFuncRotator::RotationAxis_t
CFuncTimescale
CFuncTrackAuto
CFuncTrackChange
CFuncTrackTrain
CFuncTrain
CFuncTrainControls
CFuncVPhysicsClip
CFuncVehicleClip
CFuncWall
CFuncWallToggle
CGameChoreoServices
CGameGibManager
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGunTarget
CHeadLookParams
CHeadLookParams::HeadLookPriority_t
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CHorizontalMotionController
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoCourierSpawn
CInfoCourierSpawnDire
CInfoCourierSpawnDire1
CInfoCourierSpawnDire2
CInfoCourierSpawnDire3
CInfoCourierSpawnDire4
CInfoCourierSpawnDire5
CInfoCourierSpawnRadiant
CInfoCourierSpawnRadiant1
CInfoCourierSpawnRadiant2
CInfoCourierSpawnRadiant3
CInfoCourierSpawnRadiant4
CInfoCourierSpawnRadiant5
CInfoData
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintTarget
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerStart
CInfoPlayerStartBadGuys
CInfoPlayerStartDota
CInfoPlayerStartGoodGuys
CInfoScoutSpawnDire
CInfoScoutSpawnRadiant
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_load
CInfoSpawnGroupLoadUnloadAlias_info_spawngroup_unload
CInfoTarget
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Dota 2
server
CBaseModelEntity
CFuncTrackTrain
CFuncTrackTrain
Inherits from (131 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_ppath
:
CHandle
<
CPathTrack
>
1912 (0x0778)
m_length
:
float32
1916 (0x077C)
m_vPosPrev
:
Vector
1920 (0x0780)
m_angPrev
:
QAngle
1932 (0x078C)
m_flSpeed
:
float32
1944 (0x0798)
m_controlMins
:
Vector
1948 (0x079C)
m_controlMaxs
:
Vector
1960 (0x07A8)
m_lastBlockPos
:
VectorWS
1972 (0x07B4)
MNotSaved
m_lastBlockTick
:
int32
1984 (0x07C0)
MNotSaved
m_flVolume
:
float32
1988 (0x07C4)
m_flBank
:
float32
1992 (0x07C8)
m_oldSpeed
:
float32
1996 (0x07CC)
m_flBlockDamage
:
float32
2000 (0x07D0)
m_height
:
float32
2004 (0x07D4)
m_maxSpeed
:
float32
2008 (0x07D8)
m_dir
:
float32
2012 (0x07DC)
m_iszSoundMove
:
CGameSoundEventName
2016 (0x07E0)
m_iszSoundMovePing
:
CGameSoundEventName
2024 (0x07E8)
m_iszSoundStart
:
CGameSoundEventName
2032 (0x07F0)
m_iszSoundStop
:
CGameSoundEventName
2040 (0x07F8)
m_strPathTarget
:
CGameSoundEventName
2048 (0x0800)
m_flMoveSoundMinDuration
:
float32
2056 (0x0808)
m_flMoveSoundMaxDuration
:
float32
2060 (0x080C)
m_flNextMoveSoundTime
:
GameTime_t
2064 (0x0810)
m_flMoveSoundMinPitch
:
float32
2068 (0x0814)
m_flMoveSoundMaxPitch
:
float32
2072 (0x0818)
m_eOrientationType
:
TrainOrientationType_t
2076 (0x081C)
m_eVelocityType
:
TrainVelocityType_t
2080 (0x0820)
m_OnStart
:
CEntityIOOutput
2104 (0x0838)
m_OnNext
:
CEntityIOOutput
2128 (0x0850)
m_OnArrivedAtDestinationNode
:
CEntityIOOutput
2152 (0x0868)
m_bManualSpeedChanges
:
bool
2176 (0x0880)
m_flDesiredSpeed
:
float32
2180 (0x0884)
MNotSaved
m_flSpeedChangeTime
:
GameTime_t
2184 (0x0888)
MNotSaved
m_flAccelSpeed
:
float32
2188 (0x088C)
m_flDecelSpeed
:
float32
2192 (0x0890)
m_bAccelToSpeed
:
bool
2196 (0x0894)
MNotSaved
m_flNextMPSoundTime
:
GameTime_t
2200 (0x0898)
MNotSaved
Referenced by (1)
CFuncTrackChange
m_train
Also in
client.dll
Counter-Strike 2
Deadlock