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CAmbientGeneric
CAnimGraphNetworkedVariables
CAnimationLayer
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseAbilityParticleAPI
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
CDOTABehaviorAttack
CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
CDOTABehaviorCommandMoveToNPCToGive
CDOTABehaviorCommandMoveToPosition
CDOTABehaviorCommandMoveToPositionToCast
CDOTABehaviorCommandMoveToPositionToDropItem
CDOTABehaviorCommandMoveToRuneToTake
CDOTABehaviorCommandMoveToTargetToAttack
CDOTABehaviorCommandMoveToTargetToCast
CDOTABehaviorCommandPatrol
CDOTABehaviorCommandVampireThrall
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Dota 2
server
CBaseEntity
CBaseModelEntity
CBaseModelEntity
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_CRenderComponent
:
CRenderComponent
*
1176 (0x0498)
MNotSaved
m_CHitboxComponent
:
CHitboxComponent
1184 (0x04A0)
m_pChoreoComponent
:
CChoreoComponent
*
1208 (0x04B8)
m_nDestructiblePartInitialStateDestructed0
:
HitGroup_t
1216 (0x04C0)
m_nDestructiblePartInitialStateDestructed1
:
HitGroup_t
1220 (0x04C4)
m_nDestructiblePartInitialStateDestructed2
:
HitGroup_t
1224 (0x04C8)
m_nDestructiblePartInitialStateDestructed3
:
HitGroup_t
1228 (0x04CC)
m_nDestructiblePartInitialStateDestructed4
:
HitGroup_t
1232 (0x04D0)
m_nDestructiblePartInitialStateDestructed0_PartIndex
:
int32
1236 (0x04D4)
m_nDestructiblePartInitialStateDestructed1_PartIndex
:
int32
1240 (0x04D8)
m_nDestructiblePartInitialStateDestructed2_PartIndex
:
int32
1244 (0x04DC)
m_nDestructiblePartInitialStateDestructed3_PartIndex
:
int32
1248 (0x04E0)
m_nDestructiblePartInitialStateDestructed4_PartIndex
:
int32
1252 (0x04E4)
m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces
:
bool
1256 (0x04E8)
m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces
:
bool
1257 (0x04E9)
m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces
:
bool
1258 (0x04EA)
m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces
:
bool
1259 (0x04EB)
m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces
:
bool
1260 (0x04EC)
m_pDestructiblePartsSystemComponent
:
CDestructiblePartsComponent
*
1264 (0x04F0)
m_OnDestructibleHitGroupDamageLevelChanged
:
CEntityOutputTemplate
<
CBaseModelEntity::OnDamageLevelChangedArgs_t
>
1272 (0x04F8)
m_flDissolveStartTime
:
GameTime_t
1312 (0x0520)
m_OnIgnite
:
CEntityIOOutput
1320 (0x0528)
m_iViewerID
:
int32
1344 (0x0540)
m_iTeamVisibilityBitmask
:
int32
1348 (0x0544)
m_nRenderMode
:
RenderMode_t
1352 (0x0548)
m_bVisibilityDirtyFlag
:
bool
1353 (0x0549)
m_iFOWTempViewerID
:
int16
[10]
1354 (0x054A)
m_nRenderFX
:
RenderFx_t
1374 (0x055E)
m_bAllowFadeInView
:
bool
1375 (0x055F)
m_clrRender
:
Color
1400 (0x0578)
m_vecRenderAttributes
:
CUtlVectorEmbeddedNetworkVar
<
EntityRenderAttribute_t
>
1408 (0x0580)
m_bRenderToCubemaps
:
bool
1512 (0x05E8)
m_bNoInterpolate
:
bool
1513 (0x05E9)
m_Collision
:
CCollisionProperty
1520 (0x05F0)
m_Glow
:
CGlowProperty
1696 (0x06A0)
m_flGlowBackfaceMult
:
float32
1784 (0x06F8)
m_fadeMinDist
:
float32
1788 (0x06FC)
m_fadeMaxDist
:
float32
1792 (0x0700)
m_flFadeScale
:
float32
1796 (0x0704)
m_flShadowStrength
:
float32
1800 (0x0708)
m_nObjectCulling
:
uint8
1804 (0x070C)
m_bodyGroupChoices
:
CUtlOrderedMap
<
CGlobalSymbol
,
int32
>
1808 (0x0710)
m_vecViewOffset
:
CNetworkViewOffsetVector
1848 (0x0738)
m_bvDisabledHitGroups
:
uint32
[1]
1896 (0x0768)
MKV3TransferSaveOpsForField
: "GetHitgroupDisableListSaveRestoreOps"
Referenced by (48)
ActiveModelConfig_t
m_AssociatedEntities
CAI_Expresser
m_pOuter
CBaseAnimGraph
CBaseAnimatingActivity
CBaseClientUIEntity
CBaseToggle
CBeam
CBreakable
+40 more…
Also in
client.dll
Counter-Strike 2
Deadlock