Source 2 Viewer
  • screenshake_t
  • sky3dparams_t
  • sndopvarlatchdata_t
  • soundcommands_t
  • soundlevel_t
  • style_index_t
  • subquest_player_stat_types_t
  • subquest_text_replace_values_t
  • thinkfunc_t
  • vote_create_failed_t
  • ActiveModelConfig_t
  • AutoRoomDoorwayPairs_t
  • CAI_ChangeHintGroup
  • CAI_Expresser
  • CAI_ExpresserWithFollowup
  • CAdditionalWearable
  • CAmbientGeneric
  • CAnimGraphNetworkedVariables
  • CAnimationLayer
  • CAttributeContainer
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBaseAnimGraph
  • CBaseAnimGraphController
  • CBaseAnimatingActivity
  • CBaseAnimatingController
  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseEntity
  • CBaseEntityAPI
  • CBaseFilter
  • CBaseModelEntity
  • CBaseModelEntity::OnDamageLevelChangedArgs_t
  • CBaseModelEntityAPI
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBaseToggle
  • CBaseTrackedStatsEntity
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBeam
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBreakable
  • CBreakableProp
  • CBuoyancyHelper
  • CChangeLevel
  • CChoreoComponent
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CCollisionProperty
  • CColorCorrection
  • CColorCorrectionVolume
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CDOTAAppCheers
  • CDOTABaseAbility
  • CDOTABaseAbilityParticleAPI
  • CDOTABaseCustomHeroPickRules
Type / to search
  1. Dota 2
  2. server
  3. CAnimationLayer

CAnimationLayer

  • m_op: CNetworkedSequenceOperation48 (0x30)
  • m_nOrder: int3288 (0x58)
  • m_flPlaybackRate: CNetworkedQuantizedFloat92 (0x5C)
  • m_nSeqLoopMode: AnimLoopMode_t100 (0x64)
  • m_nNewSequenceParity: int32104 (0x68)
  • m_flSeqStartTime: GameTime_t108 (0x6C)
  • m_flCachedSequenceCycleRate: float32112 (0x70)
  • m_nFlags: int32116 (0x74)
  • m_bSequenceFinished: bool120 (0x78)
  • m_flKillStartTime: GameTime_t124 (0x7C)
  • m_flKillRate: float32128 (0x80)
  • m_flLayerSuppressChangeTime: GameTime_t132 (0x84)
  • m_nActivity: int32136 (0x88)
    MKV3TransferSaveOpsForField: "ActivityDataOps"
  • m_nPriority: int32140 (0x8C)
  • m_flLastEventCycle: float32144 (0x90)
  • m_flFadeInFraction: float32148 (0x94)
  • m_flFadeOutFraction: float32152 (0x98)
  • m_bHasFadedIn: bool156 (0x9C)
Referenced by (1)
CBaseAnimatingOverlayControllerm_AnimOverlay
Also in
client.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.