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screenshake_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
style_index_t
subquest_player_stat_types_t
subquest_text_replace_values_t
thinkfunc_t
vote_create_failed_t
server (7207)
ActiveModelConfig_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAdditionalWearable
CAmbientGeneric
CAnimGraphNetworkedVariables
CAnimationLayer
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseAbilityParticleAPI
CDOTABaseCustomHeroPickRules
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Dota 2
server
CAnimationLayer
CAnimationLayer
m_op
:
CNetworkedSequenceOperation
48 (0x30)
m_nOrder
:
int32
88 (0x58)
m_flPlaybackRate
:
CNetworkedQuantizedFloat
92 (0x5C)
m_nSeqLoopMode
:
AnimLoopMode_t
100 (0x64)
m_nNewSequenceParity
:
int32
104 (0x68)
m_flSeqStartTime
:
GameTime_t
108 (0x6C)
m_flCachedSequenceCycleRate
:
float32
112 (0x70)
m_nFlags
:
int32
116 (0x74)
m_bSequenceFinished
:
bool
120 (0x78)
m_flKillStartTime
:
GameTime_t
124 (0x7C)
m_flKillRate
:
float32
128 (0x80)
m_flLayerSuppressChangeTime
:
GameTime_t
132 (0x84)
m_nActivity
:
int32
136 (0x88)
MKV3TransferSaveOpsForField
: "ActivityDataOps"
m_nPriority
:
int32
140 (0x8C)
m_flLastEventCycle
:
float32
144 (0x90)
m_flFadeInFraction
:
float32
148 (0x94)
m_flFadeOutFraction
:
float32
152 (0x98)
m_bHasFadedIn
:
bool
156 (0x9C)
Referenced by (1)
CBaseAnimatingOverlayController
m_AnimOverlay
Also in
client.dll