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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
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All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
soundcommands_t
soundlevel_t
style_index_t
subquest_player_stat_types_t
subquest_text_replace_values_t
thinkfunc_t
unacknowledged_item_inventory_positions_t
vote_create_failed_t
server
7,221
ActiveModelConfig_t
ActorClipEntry_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAdditionalWearable
CAmbientGeneric
CAnimationLayer
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseFilter
CBaseModelEntity
CBaseModelEntity::BodyGroupRequest_t
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBasePlatTrain
CBasePlayerController
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
CDOTABehaviorAttack
CDOTABehaviorAttackPhase
Type
/
to search schemas
Dota 2
server
CAnimationLayer
CAnimationLayer
168 bytes (0xA8)
Source
Used by fields
CBaseAnimatingOverlayController
m_AnimOverlay
Network
Replay compat
m_bLooping
→
OnLoopingChangedCompat
Also in
client
Counter-Strike 2
differs
Deadlock
differs
Half-Life: Alyx
differs
Fields
Networked
Name
Type
Offset
m_op
CNetworkedSequenceOperation
48
0x30
on change
animationLayerOpChanged
m_nOrder
int32
88
0x58
on change
animationLayerOrderChanged
m_flPlaybackRate
CNetworkedQuantizedFloat
92
0x5C
sent as
float32
bits
10
encode flags
8
range
[0 .. 5]
m_nSeqLoopMode
AnimLoopMode_t
100
0x64
m_nNewSequenceParity
int32
104
0x68
priority
32
on change
animationLayerCycleReset
m_flSeqStartTime
GameTime_t
108
0x6C
m_flCachedSequenceCycleRate
float32
112
0x70
m_nFlags
int32
116
0x74
m_bSequenceFinished
bool
120
0x78
m_flKillStartTime
GameTime_t
124
0x7C
m_flKillRate
float32
128
0x80
m_flLayerSuppressChangeTime
GameTime_t
132
0x84
m_nActivity
int32
136
0x88
MKV3TransferSaveOpsForField
: "ActivityDataOps"
m_nPriority
int32
140
0x8C
m_flLastEventCycle
float32
144
0x90
m_flFadeInFraction
float32
148
0x94
m_flFadeOutFraction
float32
152
0x98
m_bHasFadedIn
bool
156
0x9C