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CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseAbilityParticleAPI
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
CDOTABehaviorAttack
CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
CDOTABehaviorCommandMoveToNPCToGive
CDOTABehaviorCommandMoveToPosition
CDOTABehaviorCommandMoveToPositionToCast
CDOTABehaviorCommandMoveToPositionToDropItem
CDOTABehaviorCommandMoveToRuneToTake
CDOTABehaviorCommandMoveToTargetToAttack
CDOTABehaviorCommandMoveToTargetToCast
CDOTABehaviorCommandPatrol
CDOTABehaviorCommandVampireThrall
CDOTABehaviorCompanion
CDOTABehaviorCreatureCompanion
CDOTABehaviorDie
CDOTABehaviorIdle
CDOTABehaviorInvade
CDOTABehaviorLargoFrogling
CDOTABehaviorMoveTo
CDOTABehaviorMoveToNPCToAttack
CDOTABehaviorNeutralAggro
Type
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Dota 2
server
CBaseAnimatingActivity
CBasePlayerWeapon
CBasePlayerWeapon
Inherits from (136 fields)
CBaseAnimatingActivity
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_nNextPrimaryAttackTick
:
GameTick_t
1920 (0x0780)
m_flNextPrimaryAttackTickRatio
:
float32
1924 (0x0784)
m_nNextSecondaryAttackTick
:
GameTick_t
1928 (0x0788)
m_flNextSecondaryAttackTickRatio
:
float32
1932 (0x078C)
m_iClip1
:
int32
1936 (0x0790)
m_iClip2
:
int32
1940 (0x0794)
m_pReserveAmmo
:
int32
[2]
1944 (0x0798)
m_OnPlayerUse
:
CEntityIOOutput
1952 (0x07A0)
Referenced by (3)
CPlayer_WeaponServices
m_hMyWeapons
CPlayer_WeaponServices
m_hActiveWeapon
CPlayer_WeaponServices
m_hLastWeapon
Also in
client.dll
Counter-Strike 2
Deadlock