Source 2 Viewer
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseAbilityParticleAPI
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
CDOTABehaviorAttack
CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
CDOTABehaviorCommandMoveToNPCToGive
CDOTABehaviorCommandMoveToPosition
CDOTABehaviorCommandMoveToPositionToCast
CDOTABehaviorCommandMoveToPositionToDropItem
CDOTABehaviorCommandMoveToRuneToTake
CDOTABehaviorCommandMoveToTargetToAttack
CDOTABehaviorCommandMoveToTargetToCast
CDOTABehaviorCommandPatrol
CDOTABehaviorCommandVampireThrall
CDOTABehaviorCompanion
CDOTABehaviorCreatureCompanion
CDOTABehaviorDie
CDOTABehaviorIdle
CDOTABehaviorInvade
CDOTABehaviorLargoFrogling
CDOTABehaviorMoveTo
CDOTABehaviorMoveToNPCToAttack
CDOTABehaviorNeutralAggro
CDOTABehaviorNeutralHome
CDOTABehaviorPet
CDOTABehaviorPoogie
CDOTABehaviorTutorialRazorMoveToNPCToAttack
CDOTABehavior_NPCControllerGlue
CDOTABotChallengeGameMode
CDOTACameraBounds
CDOTACheers
CDOTACourierController
CDOTACustomGameEvents
CDOTACustomGameHeroPickRules
CDOTACustomShopInfo
CDOTACustomShopItemInfo
CDOTAEmptyAbility
CDOTAFogOfWarTempViewers
CDOTAGameEvents
CDOTAGameManager
CDOTAGameManagerProxy
CDOTAGameRules
Type
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Dota 2
server
CChoreoComponent
CChoreoComponent
__m_pChainEntity
:
CNetworkVarChainer
8 (0x08)
MNotSaved
m_hOwner
:
CHandle
<
CBaseModelEntity
>
48 (0x30)
m_nNextSceneEventId
:
SceneEventId_t
104 (0x68)
m_bUpdateLayerPriorities
:
bool
108 (0x6C)
MNotSaved
m_flAllowResponsesEndTime
:
GameTime_t
112 (0x70)
Referenced by (1)
CBaseModelEntity
m_pChoreoComponent
Also in
client.dll
Deadlock