Source 2 Viewer
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseAbilityParticleAPI
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
CDOTABehaviorAttack
CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
CDOTABehaviorCommandMoveToNPCToGive
CDOTABehaviorCommandMoveToPosition
CDOTABehaviorCommandMoveToPositionToCast
CDOTABehaviorCommandMoveToPositionToDropItem
CDOTABehaviorCommandMoveToRuneToTake
CDOTABehaviorCommandMoveToTargetToAttack
CDOTABehaviorCommandMoveToTargetToCast
CDOTABehaviorCommandPatrol
CDOTABehaviorCommandVampireThrall
CDOTABehaviorCompanion
CDOTABehaviorCreatureCompanion
CDOTABehaviorDie
CDOTABehaviorIdle
CDOTABehaviorInvade
CDOTABehaviorLargoFrogling
CDOTABehaviorMoveTo
CDOTABehaviorMoveToNPCToAttack
CDOTABehaviorNeutralAggro
CDOTABehaviorNeutralHome
CDOTABehaviorPet
CDOTABehaviorPoogie
CDOTABehaviorTutorialRazorMoveToNPCToAttack
CDOTABehavior_NPCControllerGlue
CDOTABotChallengeGameMode
CDOTACameraBounds
CDOTACheers
CDOTACourierController
CDOTACustomGameEvents
CDOTACustomGameHeroPickRules
CDOTACustomShopInfo
CDOTACustomShopItemInfo
CDOTAEmptyAbility
CDOTAFogOfWarTempViewers
CDOTAGameEvents
CDOTAGameManager
CDOTAGameManagerProxy
CDOTAGameRules
CDOTAGamerulesProxy
CDOTAInGamePredictionState
CDOTAMusicProbabilityEntry
CDOTAMutationGameMode
CDOTANewPlayerPoolGameMode
CDOTAPlayerController
CDOTAPlayerPawn
CDOTAPlayer_CameraServices
CDOTAPlayer_MovementServices
CDOTAPropConsumableBanner
CDOTAPropCustomTexture
CDOTAPropPlusPlayerGuildBanner
CDOTASpectatorGraphManager
CDOTASpectatorGraphManagerProxy
CDOTASubChallengeInfo
CDOTATeam
Type
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Dota 2
server
CBaseEntity
CDOTABaseGameMode
CDOTABaseGameMode
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_ForcedHUDSkin
:
CUtlString
1200 (0x04B0)
m_nCustomGameForceHeroSelectionId
:
HeroID_t
1208 (0x04B8)
m_nCustomGameForceHeroVariant
:
HeroFacetID_t
1212 (0x04BC)
m_bAlwaysShowPlayerInventory
:
bool
1216 (0x04C0)
m_bGoldSoundDisabled
:
bool
1217 (0x04C1)
m_bRecommendedItemsDisabled
:
bool
1218 (0x04C2)
m_bStickyItemDisabled
:
bool
1219 (0x04C3)
m_bStashPurchasingDisabled
:
bool
1220 (0x04C4)
m_bFogOfWarDisabled
:
bool
1221 (0x04C5)
m_bUseUnseenFOW
:
bool
1222 (0x04C6)
m_bUseCustomBuybackCost
:
bool
1223 (0x04C7)
m_bUseCustomBuybackCooldown
:
bool
1224 (0x04C8)
m_bBuybackEnabled
:
bool
1225 (0x04C9)
m_bUseTurboCouriers
:
bool
1226 (0x04CA)
m_flCameraDistanceOverride
:
float32
1228 (0x04CC)
m_nCameraSmoothCountOverride
:
int32
1232 (0x04D0)
m_hOverrideSelectionEntity
:
CHandle
<
CDOTA_BaseNPC
>
1236 (0x04D4)
m_bTopBarTeamValuesOverride
:
bool
1240 (0x04D8)
m_bTopBarTeamValuesVisible
:
bool
1241 (0x04D9)
m_nTeamGoodGuysTopBarValue
:
int32
1244 (0x04DC)
m_nTeamBadGuysTopBarValue
:
int32
1248 (0x04E0)
m_bAlwaysShowPlayerNames
:
bool
1252 (0x04E4)
m_bUseCustomHeroLevels
:
bool
1253 (0x04E5)
m_nCustomXPRequiredToReachNextLevel
:
CNetworkUtlVectorBase
<
int32
>
1256 (0x04E8)
m_bTowerBackdoorProtectionEnabled
:
bool
1280 (0x0500)
m_bBotThinkingEnabled
:
bool
1281 (0x0501)
m_bAnnouncerDisabled
:
bool
1282 (0x0502)
m_bAnnouncerGameModeAnnounceDisabled
:
bool
1283 (0x0503)
m_bDeathTipsDisabled
:
bool
1284 (0x0504)
m_bFilterPlayerHeroAvailability
:
bool
1285 (0x0505)
m_bKillingSpreeAnnouncerDisabled
:
bool
1286 (0x0506)
m_flFixedRespawnTime
:
float32
1288 (0x0508)
m_flBuybackCostScale
:
float32
1292 (0x050C)
m_flRespawnTimeScale
:
float32
1296 (0x0510)
m_bLoseGoldOnDeath
:
bool
1300 (0x0514)
m_bKillableTombstones
:
bool
1301 (0x0515)
m_nHUDVisibilityBits
:
uint32
1304 (0x0518)
m_flMinimumAttackSpeed
:
float32
1308 (0x051C)
m_flMaximumAttackSpeed
:
float32
1312 (0x0520)
m_bIsDaynightCycleDisabled
:
bool
1316 (0x0524)
m_flDaynightCycleAdvanceRate
:
float32
1320 (0x0528)
m_bAreWeatherEffectsDisabled
:
bool
1324 (0x052C)
m_bDisableHudFlip
:
bool
1325 (0x052D)
m_bEnableFriendlyBuildingMoveTo
:
bool
1326 (0x052E)
m_bIsDeathOverlayDisabled
:
bool
1327 (0x052F)
m_bIsHudCombatEventsDisabled
:
bool
1328 (0x0530)
m_strDefaultStickyItem
:
CUtlString
1336 (0x0538)
m_sCustomTerrainWeatherEffect
:
CUtlString
1344 (0x0540)
m_strTPScrollSlotItemOverride
:
CUtlString
1352 (0x0548)
m_flStrengthDamage
:
float32
1360 (0x0550)
m_flStrengthHP
:
float32
1364 (0x0554)
m_flStrengthHPRegen
:
float32
1368 (0x0558)
m_flAgilityDamage
:
float32
1372 (0x055C)
m_flAgilityArmor
:
float32
1376 (0x0560)
m_flAgilityAttackSpeed
:
float32
1380 (0x0564)
m_flAgilityMovementSpeedPercent
:
float32
1384 (0x0568)
m_flIntelligenceDamage
:
float32
1388 (0x056C)
m_flIntelligenceMana
:
float32
1392 (0x0570)
m_flIntelligenceManaRegen
:
float32
1396 (0x0574)
m_flIntelligenceMres
:
float32
1400 (0x0578)
m_flIntelligenceSpellAmpPercent
:
float32
1404 (0x057C)
m_flStrengthMagicResistancePercent
:
float32
1408 (0x0580)
m_flAttributeAllDamage
:
float32
1412 (0x0584)
m_flDraftingHeroPickSelectTimeOverride
:
float32
1416 (0x0588)
m_flDraftingBanningTimeOverride
:
float32
1420 (0x058C)
m_bPauseEnabled
:
bool
1424 (0x0590)
m_iCustomScanMaxCharges
:
int32
1428 (0x0594)
m_flCustomScanCooldown
:
float32
1432 (0x0598)
m_flCustomGlyphCooldown
:
float32
1436 (0x059C)
m_flCustomBackpackSwapCooldown
:
float32
1440 (0x05A0)
m_flCustomBackpackCooldownPercent
:
float32
1444 (0x05A4)
m_bDefaultRuneSpawnLogic
:
bool
1448 (0x05A8)
m_bEnableFreeCourierMode
:
bool
1449 (0x05A9)
m_bAllowNeutralItemDrops
:
bool
1450 (0x05AA)
m_bEnableNeutralStash
:
bool
1451 (0x05AB)
m_bEnableNeutralStashTeamViewOnly
:
bool
1452 (0x05AC)
m_bEnableNeutralItemHideUndiscovered
:
bool
1453 (0x05AD)
m_bEnableSendToStash
:
bool
1454 (0x05AE)
m_bForceRightClickAttackDisabled
:
bool
1455 (0x05AF)
m_vecCustomShopInfo
:
CUtlVectorEmbeddedNetworkVar
<
CDOTACustomShopInfo
>
1456 (0x05B0)
m_bCanSellAnywhere
:
bool
1560 (0x0618)
m_flCameraNearZ
:
float32
1564 (0x061C)
m_flCameraFarZ
:
float32
1568 (0x0620)
m_nCustomRadiantScore
:
int32
1572 (0x0624)
m_nCustomDireScore
:
int32
1576 (0x0628)
m_bAbilityUpgradeWhitelistEnabled
:
bool
1580 (0x062C)
m_vecAbilityUpgradeWhitelist
:
CNetworkUtlVectorBase
<
AbilityID_t
>
1584 (0x0630)
m_bGiveFreeTPOnDeath
:
bool
1608 (0x0648)
m_nInnateMeleeDamageBlockPct
:
int32
1612 (0x064C)
m_nInnateMeleeDamageBlockAmount
:
int32
1616 (0x0650)
m_nInnateMeleeDamageBlockPerLevelAmount
:
int32
1620 (0x0654)
m_flWaterRuneSpawnInterval
:
float32
1624 (0x0658)
m_vecBigHealthBarUnits
:
CNetworkUtlVectorBase
<
CHandle
<
CDOTA_BaseNPC
>
>
1632 (0x0660)
m_bSelectionGoldPenaltyEnabled
:
bool
1688 (0x0698)
m_bRemoveIllusionsOnDeath
:
bool
1689 (0x0699)
m_bRandomHeroBonusItemGrantDisabled
:
bool
1690 (0x069A)
m_bDisableClumpingBehaviorByDefault
:
bool
1691 (0x069B)
m_bRuneTypeEnabled
:
bool
[10]
1692 (0x069C)
m_bOverrideBotLateGame
:
bool
1702 (0x06A6)
m_bBotsAlwaysPushWithHuman
:
bool
1703 (0x06A7)
m_bBotsInLateGame
:
bool
1704 (0x06A8)
m_nBotMaxPushTier
:
int32
1708 (0x06AC)
m_flFountainPercentageHealthRegen
:
float32
1712 (0x06B0)
m_flFountainPercentageManaRegen
:
float32
1716 (0x06B4)
m_flFountainConstantManaRegen
:
float32
1720 (0x06B8)
m_flPowerRuneSpawnInterval
:
float32
1724 (0x06BC)
m_flBountyRuneSpawnInterval
:
float32
1728 (0x06C0)
m_flXPRuneSpawnInterval
:
float32
1732 (0x06C4)
m_flThinkInterval
:
float32
1736 (0x06C8)
m_nForcedHeroCapOnReset
:
int32
1740 (0x06CC)
Referenced by (4)
CDOTABotChallengeGameMode
CDOTAMutationGameMode
CDOTANewPlayerPoolGameMode
CDOTATurboGameMode
Also in
client.dll