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CBasePlatTrain
CBasePlayerController
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
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CDOTABehaviorAttackPhase
CDOTABehaviorChase
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CDOTABehaviorCommandMoveToPosition
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CDOTABehaviorCommandMoveToRuneToTake
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CDOTABehaviorCommandMoveToTargetToCast
CDOTABehaviorCommandPatrol
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CDOTABehaviorNeutralHome
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CDOTABehaviorTutorialRazorMoveToNPCToAttack
CDOTABehavior_NPCControllerGlue
CDOTABotChallengeGameMode
CDOTACameraBounds
CDOTACheers
CDOTACourierController
CDOTACustomGameEvents
CDOTACustomGameHeroPickRules
CDOTACustomShopInfo
CDOTACustomShopItemInfo
CDOTAEmptyAbility
CDOTAFogOfWarTempViewers
CDOTAGameEvents
CDOTAGameManager
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Dota 2
server
CBaseProp
CBreakableProp
CBreakableProp
Inherits from (139 fields)
CBaseProp
CBaseAnimatingActivity
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_CPropDataComponent
:
CPropDataComponent
2008 (0x07D8)
m_OnStartDeath
:
CEntityIOOutput
2072 (0x0818)
m_OnBreak
:
CEntityIOOutput
2096 (0x0830)
m_OnHealthChanged
:
CEntityOutputTemplate
<
float32
>
2120 (0x0848)
m_OnTakeDamage
:
CEntityIOOutput
2152 (0x0868)
m_impactEnergyScale
:
float32
2176 (0x0880)
m_iMinHealthDmg
:
int32
2180 (0x0884)
m_preferredCarryAngles
:
QAngle
2184 (0x0888)
m_flPressureDelay
:
float32
2196 (0x0894)
m_flDefBurstScale
:
float32
2200 (0x0898)
m_vDefBurstOffset
:
Vector
2204 (0x089C)
m_hBreaker
:
CHandle
<
CBaseEntity
>
2216 (0x08A8)
m_PerformanceMode
:
PerformanceMode_t
2220 (0x08AC)
m_flPreventDamageBeforeTime
:
GameTime_t
2224 (0x08B0)
m_BreakableContentsType
:
BreakableContentsType_t
2228 (0x08B4)
m_strBreakableContentsPropGroupOverride
:
CUtlString
2232 (0x08B8)
m_strBreakableContentsParticleOverride
:
CUtlString
2240 (0x08C0)
m_bHasBreakPiecesOrCommands
:
bool
2248 (0x08C8)
m_explodeDamage
:
float32
2252 (0x08CC)
m_explodeRadius
:
float32
2256 (0x08D0)
m_sExplosionType
:
CGlobalSymbol
2264 (0x08D8)
m_explosionDelay
:
float32
2272 (0x08E0)
m_explosionBuildupSound
:
CUtlSymbolLarge
2280 (0x08E8)
m_explosionCustomEffect
:
CUtlSymbolLarge
2288 (0x08F0)
m_explosionCustomSound
:
CUtlSymbolLarge
2296 (0x08F8)
m_explosionModifier
:
CUtlSymbolLarge
2304 (0x0900)
m_hPhysicsAttacker
:
CHandle
<
CBasePlayerPawn
>
2312 (0x0908)
m_flLastPhysicsInfluenceTime
:
GameTime_t
2316 (0x090C)
m_flDefaultFadeScale
:
float32
2320 (0x0910)
m_hLastAttacker
:
CHandle
<
CBaseEntity
>
2324 (0x0914)
m_iszPuntSound
:
CUtlSymbolLarge
2328 (0x0918)
m_bUsePuntSound
:
bool
2336 (0x0920)
m_bOriginalBlockLOS
:
bool
2337 (0x0921)
Referenced by (2)
CDynamicProp
CPhysicsProp
Also in
client.dll
Counter-Strike 2
Deadlock