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CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPlatTrigger
CPlayerTrackedStatsEntity
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngularVelocitySensor
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointOrient
CPointPrefab
CPointPush
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitationVData
CPropDataComponent
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScriptItem
CScriptNavBlocker
Type
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Dota 2
server
CBreakableProp
CPhysicsProp
CPhysicsProp
Inherits from (172 fields)
CBreakableProp
CBaseProp
CBaseAnimatingActivity
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_MotionEnabled
:
CEntityIOOutput
2368 (0x0940)
m_OnAwakened
:
CEntityIOOutput
2392 (0x0958)
m_OnAwake
:
CEntityIOOutput
2416 (0x0970)
m_OnAsleep
:
CEntityIOOutput
2440 (0x0988)
m_OnPlayerUse
:
CEntityIOOutput
2464 (0x09A0)
m_OnOutOfWorld
:
CEntityIOOutput
2488 (0x09B8)
m_OnPlayerPickup
:
CEntityIOOutput
2512 (0x09D0)
m_bForceNavIgnore
:
bool
2536 (0x09E8)
m_bNoNavmeshBlocker
:
bool
2537 (0x09E9)
m_bForceNpcExclude
:
bool
2538 (0x09EA)
m_massScale
:
float32
2540 (0x09EC)
m_buoyancyScale
:
float32
2544 (0x09F0)
m_damageType
:
int32
2548 (0x09F4)
m_damageToEnableMotion
:
int32
2552 (0x09F8)
m_flForceToEnableMotion
:
float32
2556 (0x09FC)
m_bThrownByPlayer
:
bool
2560 (0x0A00)
m_bDroppedByPlayer
:
bool
2561 (0x0A01)
m_bTouchedByPlayer
:
bool
2562 (0x0A02)
m_bFirstCollisionAfterLaunch
:
bool
2563 (0x0A03)
m_bHasBeenAwakened
:
bool
2564 (0x0A04)
MNotSaved
m_bIsOverrideProp
:
bool
2565 (0x0A05)
MNotSaved
m_flLastBurn
:
GameTime_t
2568 (0x0A08)
m_nDynamicContinuousContactBehavior
:
DynamicContinuousContactBehavior_t
2572 (0x0A0C)
m_fNextCheckDisableMotionContactsTime
:
GameTime_t
2576 (0x0A10)
MNotSaved
m_iInitialGlowState
:
int32
2580 (0x0A14)
m_nGlowRange
:
int32
2584 (0x0A18)
m_nGlowRangeMin
:
int32
2588 (0x0A1C)
m_glowColor
:
Color
2592 (0x0A20)
m_bShouldAutoConvertBackFromDebris
:
bool
2596 (0x0A24)
m_bMuteImpactEffects
:
bool
2597 (0x0A25)
m_nNavObstacleType
:
INavObstacle::NavObstacleType_t
2600 (0x0A28)
m_bUpdateNavWhenMoving
:
bool
2604 (0x0A2C)
m_bForceNavObstacleCut
:
bool
2605 (0x0A2D)
m_bAllowObstacleConvexHullMerging
:
bool
2606 (0x0A2E)
m_bAcceptDamageFromHeldObjects
:
bool
2607 (0x0A2F)
m_bEnableUseOutput
:
bool
2608 (0x0A30)
m_CrateType
:
CPhysicsProp::CrateType_t
2612 (0x0A34)
m_strItemClass
:
CUtlSymbolLarge
[4]
2616 (0x0A38)
m_nItemCount
:
int32
[4]
2648 (0x0A58)
m_bRemovableForAmmoBalancing
:
bool
2664 (0x0A68)
m_bAwake
:
bool
2665 (0x0A69)
m_bAttachedToReferenceFrame
:
bool
2666 (0x0A6A)
Referenced by (2)
CPhysicsPropOverride
CPhysicsPropRespawnable
Also in
client.dll
Counter-Strike 2
Deadlock