Source 2 Viewer
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointHurt
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
Type
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to search
Counter-Strike 2
server
CBreakableProp
CPhysicsProp
CPhysicsProp
MNetworkExcludeByName
"m_flexWeight"
"m_animationController.m_flPlaybackRate"
MNetworkExcludeByUserGroup
"m_flPoseParameter"
"overlay_vars"
expand…
Inherits from (167 fields)
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_MotionEnabled
:
CEntityIOOutput
2992 (0x0BB0)
m_OnAwakened
:
CEntityIOOutput
3016 (0x0BC8)
m_OnAwake
:
CEntityIOOutput
3040 (0x0BE0)
m_OnAsleep
:
CEntityIOOutput
3064 (0x0BF8)
m_OnPlayerUse
:
CEntityIOOutput
3088 (0x0C10)
m_OnOutOfWorld
:
CEntityIOOutput
3112 (0x0C28)
m_OnPlayerPickup
:
CEntityIOOutput
3136 (0x0C40)
m_bForceNavIgnore
:
bool
3160 (0x0C58)
m_bNoNavmeshBlocker
:
bool
3161 (0x0C59)
m_bForceNpcExclude
:
bool
3162 (0x0C5A)
m_massScale
:
float32
3164 (0x0C5C)
m_buoyancyScale
:
float32
3168 (0x0C60)
m_damageType
:
int32
3172 (0x0C64)
m_damageToEnableMotion
:
int32
3176 (0x0C68)
m_flForceToEnableMotion
:
float32
3180 (0x0C6C)
m_bThrownByPlayer
:
bool
3184 (0x0C70)
m_bDroppedByPlayer
:
bool
3185 (0x0C71)
m_bTouchedByPlayer
:
bool
3186 (0x0C72)
m_bFirstCollisionAfterLaunch
:
bool
3187 (0x0C73)
m_bHasBeenAwakened
:
bool
3188 (0x0C74)
MNotSaved
m_bIsOverrideProp
:
bool
3189 (0x0C75)
MNotSaved
m_flLastBurn
:
GameTime_t
3192 (0x0C78)
m_nDynamicContinuousContactBehavior
:
DynamicContinuousContactBehavior_t
3196 (0x0C7C)
m_fNextCheckDisableMotionContactsTime
:
GameTime_t
3200 (0x0C80)
MNotSaved
m_iInitialGlowState
:
int32
3204 (0x0C84)
m_nGlowRange
:
int32
3208 (0x0C88)
m_nGlowRangeMin
:
int32
3212 (0x0C8C)
m_glowColor
:
Color
3216 (0x0C90)
m_bShouldAutoConvertBackFromDebris
:
bool
3220 (0x0C94)
m_bMuteImpactEffects
:
bool
3221 (0x0C95)
m_bUpdateNavWhenMoving
:
bool
3228 (0x0C9C)
m_bForceNavObstacleCut
:
bool
3229 (0x0C9D)
m_bAllowObstacleConvexHullMerging
:
bool
3230 (0x0C9E)
m_bAcceptDamageFromHeldObjects
:
bool
3231 (0x0C9F)
m_bEnableUseOutput
:
bool
3232 (0x0CA0)
m_CrateType
:
CPhysicsProp::CrateType_t
3236 (0x0CA4)
m_strItemClass
:
CUtlSymbolLarge
[4]
3240 (0x0CA8)
m_nItemCount
:
int32
[4]
3272 (0x0CC8)
m_bRemovableForAmmoBalancing
:
bool
3288 (0x0CD8)
m_bAwake
:
bool
3289 (0x0CD9)
MNetworkEnable
m_bAttachedToReferenceFrame
:
bool
3290 (0x0CDA)
Referenced by (4)
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CShatterGlassShardPhysics
Also in
client.dll
Dota 2
Deadlock