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CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointGiveAmmo_API
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointValueRemapperAPI
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
Type
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Counter-Strike 2
server
CBreakableProp
CPhysicsProp
CPhysicsProp
Inherits from (180 fields)
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_MotionEnabled
:
CEntityIOOutput
2816 (0x0B00)
m_OnAwakened
:
CEntityIOOutput
2840 (0x0B18)
m_OnAwake
:
CEntityIOOutput
2864 (0x0B30)
m_OnAsleep
:
CEntityIOOutput
2888 (0x0B48)
m_OnPlayerUse
:
CEntityIOOutput
2912 (0x0B60)
m_OnOutOfWorld
:
CEntityIOOutput
2936 (0x0B78)
m_OnPlayerPickup
:
CEntityIOOutput
2960 (0x0B90)
m_bForceNavIgnore
:
bool
2984 (0x0BA8)
m_bNoNavmeshBlocker
:
bool
2985 (0x0BA9)
m_bForceNpcExclude
:
bool
2986 (0x0BAA)
m_massScale
:
float32
2988 (0x0BAC)
m_buoyancyScale
:
float32
2992 (0x0BB0)
m_damageType
:
int32
2996 (0x0BB4)
m_damageToEnableMotion
:
int32
3000 (0x0BB8)
m_flForceToEnableMotion
:
float32
3004 (0x0BBC)
m_bThrownByPlayer
:
bool
3008 (0x0BC0)
m_bDroppedByPlayer
:
bool
3009 (0x0BC1)
m_bTouchedByPlayer
:
bool
3010 (0x0BC2)
m_bFirstCollisionAfterLaunch
:
bool
3011 (0x0BC3)
m_bHasBeenAwakened
:
bool
3012 (0x0BC4)
MNotSaved
m_bIsOverrideProp
:
bool
3013 (0x0BC5)
MNotSaved
m_flLastBurn
:
GameTime_t
3016 (0x0BC8)
m_nDynamicContinuousContactBehavior
:
DynamicContinuousContactBehavior_t
3020 (0x0BCC)
m_fNextCheckDisableMotionContactsTime
:
GameTime_t
3024 (0x0BD0)
MNotSaved
m_iInitialGlowState
:
int32
3028 (0x0BD4)
m_nGlowRange
:
int32
3032 (0x0BD8)
m_nGlowRangeMin
:
int32
3036 (0x0BDC)
m_glowColor
:
Color
3040 (0x0BE0)
m_bShouldAutoConvertBackFromDebris
:
bool
3044 (0x0BE4)
m_bMuteImpactEffects
:
bool
3045 (0x0BE5)
m_nNavObstacleType
:
INavObstacle::NavObstacleType_t
3048 (0x0BE8)
m_bUpdateNavWhenMoving
:
bool
3052 (0x0BEC)
m_bForceNavObstacleCut
:
bool
3053 (0x0BED)
m_bAllowObstacleConvexHullMerging
:
bool
3054 (0x0BEE)
m_bAcceptDamageFromHeldObjects
:
bool
3055 (0x0BEF)
m_bEnableUseOutput
:
bool
3056 (0x0BF0)
m_CrateType
:
CPhysicsProp::CrateType_t
3060 (0x0BF4)
m_strItemClass
:
CUtlSymbolLarge
[4]
3064 (0x0BF8)
m_nItemCount
:
int32
[4]
3096 (0x0C18)
m_bRemovableForAmmoBalancing
:
bool
3112 (0x0C28)
m_bAwake
:
bool
3113 (0x0C29)
m_bAttachedToReferenceFrame
:
bool
3114 (0x0C2A)
Referenced by (3)
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
Also in
client.dll
Dota 2
Deadlock