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CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseAnimFuncs
Type
/
to search
Counter-Strike 2
server
CBreakableProp
CPhysicsProp
CPhysicsProp
Inherits from (179 fields)
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_MotionEnabled
:
CEntityIOOutput
2784 (0x0AE0)
m_OnAwakened
:
CEntityIOOutput
2808 (0x0AF8)
m_OnAwake
:
CEntityIOOutput
2832 (0x0B10)
m_OnAsleep
:
CEntityIOOutput
2856 (0x0B28)
m_OnPlayerUse
:
CEntityIOOutput
2880 (0x0B40)
m_OnOutOfWorld
:
CEntityIOOutput
2904 (0x0B58)
m_OnPlayerPickup
:
CEntityIOOutput
2928 (0x0B70)
m_bForceNavIgnore
:
bool
2952 (0x0B88)
m_bNoNavmeshBlocker
:
bool
2953 (0x0B89)
m_bForceNpcExclude
:
bool
2954 (0x0B8A)
m_massScale
:
float32
2956 (0x0B8C)
m_buoyancyScale
:
float32
2960 (0x0B90)
m_damageType
:
int32
2964 (0x0B94)
m_damageToEnableMotion
:
int32
2968 (0x0B98)
m_flForceToEnableMotion
:
float32
2972 (0x0B9C)
m_bThrownByPlayer
:
bool
2976 (0x0BA0)
m_bDroppedByPlayer
:
bool
2977 (0x0BA1)
m_bTouchedByPlayer
:
bool
2978 (0x0BA2)
m_bFirstCollisionAfterLaunch
:
bool
2979 (0x0BA3)
m_bHasBeenAwakened
:
bool
2980 (0x0BA4)
MNotSaved
m_bIsOverrideProp
:
bool
2981 (0x0BA5)
MNotSaved
m_flLastBurn
:
GameTime_t
2984 (0x0BA8)
m_nDynamicContinuousContactBehavior
:
DynamicContinuousContactBehavior_t
2988 (0x0BAC)
m_fNextCheckDisableMotionContactsTime
:
GameTime_t
2992 (0x0BB0)
MNotSaved
m_iInitialGlowState
:
int32
2996 (0x0BB4)
m_nGlowRange
:
int32
3000 (0x0BB8)
m_nGlowRangeMin
:
int32
3004 (0x0BBC)
m_glowColor
:
Color
3008 (0x0BC0)
m_bShouldAutoConvertBackFromDebris
:
bool
3012 (0x0BC4)
m_bMuteImpactEffects
:
bool
3013 (0x0BC5)
m_nNavObstacleType
:
INavObstacle::NavObstacleType_t
3016 (0x0BC8)
m_bUpdateNavWhenMoving
:
bool
3020 (0x0BCC)
m_bForceNavObstacleCut
:
bool
3021 (0x0BCD)
m_bAllowObstacleConvexHullMerging
:
bool
3022 (0x0BCE)
m_bAcceptDamageFromHeldObjects
:
bool
3023 (0x0BCF)
m_bEnableUseOutput
:
bool
3024 (0x0BD0)
m_CrateType
:
CPhysicsProp::CrateType_t
3028 (0x0BD4)
m_strItemClass
:
CUtlSymbolLarge
[4]
3032 (0x0BD8)
m_nItemCount
:
int32
[4]
3064 (0x0BF8)
m_bRemovableForAmmoBalancing
:
bool
3080 (0x0C08)
m_bAwake
:
bool
3081 (0x0C09)
m_bAttachedToReferenceFrame
:
bool
3082 (0x0C0A)
Referenced by (4)
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CShatterGlassShardPhysics
Also in
client.dll
Dota 2
Deadlock