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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
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Enums
635
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852
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19
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414
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Exclusive
482
CPathMoverEntitySpawner
CPathMoverEntitySpawner::TemplateChoiceStrategy_t
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointHurt
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTemplate
CPointValueRemapper
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
Type
/
to search schemas
Counter-Strike 2
server
CBaseAnimGraph
CPhysMagnet
CPhysMagnet
phys_magnet
2736 bytes (0x0AB0), align 16
Source
Inherits
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
Also in
client
Dota 2
differs
Deadlock
offsets differ
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x0A3F
m_OnMagnetAttach
CEntityIOOutput
2624
0x0A40
m_OnMagnetDetach
CEntityIOOutput
2648
0x0A58
m_massScale
float32
2672
0x0A70
m_forceLimit
float32
2676
0x0A74
m_torqueLimit
float32
2680
0x0A78
m_MagnettedEntities
CUtlVector
<
magnetted_objects_t
>
2688
0x0A80
m_bActive
bool
2712
0x0A98
m_bHasHitSomething
bool
2713
0x0A99
m_flTotalMass
float32
2716
0x0A9C
m_flRadius
float32
2720
0x0AA0
m_flNextSuckTime
GameTime_t
2724
0x0AA4
m_iMaxObjectsAttached
int32
2728
0x0AA8
phys_magnet
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
massScale
float32
m_massScale
maxobjects
int32
m_iMaxObjectsAttached
forcelimit
float32
m_forceLimit
torquelimit
float32
m_torqueLimit
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
Toggle
()
—
TurnOff
()
—
TurnOn
()
—
Outputs
Declared here
With inherited
Name
Description
Inherited outputs
OnAttach
()
—
OnDetach
()
—