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CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointHurt
CPointOrient
CPointPrefab
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointVelocitySensor
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Counter-Strike 2
server
CBaseAnimGraph
CPhysMagnet
CPhysMagnet
Inherits from (130 fields)
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnMagnetAttach
:
CEntityIOOutput
2592 (0x0A20)
m_OnMagnetDetach
:
CEntityIOOutput
2616 (0x0A38)
m_massScale
:
float32
2640 (0x0A50)
m_forceLimit
:
float32
2644 (0x0A54)
m_torqueLimit
:
float32
2648 (0x0A58)
m_MagnettedEntities
:
CUtlVector
<
magnetted_objects_t
>
2656 (0x0A60)
m_bActive
:
bool
2680 (0x0A78)
m_bHasHitSomething
:
bool
2681 (0x0A79)
m_flTotalMass
:
float32
2684 (0x0A7C)
m_flRadius
:
float32
2688 (0x0A80)
m_flNextSuckTime
:
GameTime_t
2692 (0x0A84)
m_iMaxObjectsAttached
:
int32
2696 (0x0A88)
Also in
client.dll
Dota 2
Deadlock