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  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
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  • CPhysBallSocket
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  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
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  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
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  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
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  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
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  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
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  • CPlayer_ItemServices
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  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
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  • CPointAngleSensor
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  • CPointBroadcastClientCommand
  • CPointCamera
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  • CPointChildModifier
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  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
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  • CPointGiveAmmo
  • CPointHurt
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  • CPointPrefab
  • CPointPrefabAPI
  • CPointProximitySensor
  • CPointPulse
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  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
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Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseAnimGraph
  4. CPhysMagnet

CPhysMagnet

Inherits from (142 fields)
CBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_OnMagnetAttach: CEntityIOOutput2368 (0x0940)
  • m_OnMagnetDetach: CEntityIOOutput2392 (0x0958)
  • m_massScale: float322416 (0x0970)
  • m_forceLimit: float322420 (0x0974)
  • m_torqueLimit: float322424 (0x0978)
  • m_MagnettedEntities: CUtlVector< magnetted_objects_t >2432 (0x0980)
  • m_bActive: bool2456 (0x0998)
  • m_bHasHitSomething: bool2457 (0x0999)
  • m_flTotalMass: float322460 (0x099C)
  • m_flRadius: float322464 (0x09A0)
  • m_flNextSuckTime: GameTime_t2468 (0x09A4)
  • m_iMaxObjectsAttached: int322472 (0x09A8)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.