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CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointGiveAmmo_API
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
Type
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Counter-Strike 2
server
CBaseAnimGraph
CPhysMagnet
CPhysMagnet
Inherits from (143 fields)
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnMagnetAttach
:
CEntityIOOutput
2400 (0x0960)
m_OnMagnetDetach
:
CEntityIOOutput
2424 (0x0978)
m_massScale
:
float32
2448 (0x0990)
m_forceLimit
:
float32
2452 (0x0994)
m_torqueLimit
:
float32
2456 (0x0998)
m_MagnettedEntities
:
CUtlVector
<
magnetted_objects_t
>
2464 (0x09A0)
m_bActive
:
bool
2488 (0x09B8)
m_bHasHitSomething
:
bool
2489 (0x09B9)
m_flTotalMass
:
float32
2492 (0x09BC)
m_flRadius
:
float32
2496 (0x09C0)
m_flNextSuckTime
:
GameTime_t
2500 (0x09C4)
m_iMaxObjectsAttached
:
int32
2504 (0x09C8)
Also in
client.dll
Dota 2
Deadlock