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  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGiveAmmo
  • CPointHurt
  • CPointOrient
  • CPointPrefab
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
  • CPointTeleport
  • CPointTeleportAPI
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapper
  • CPointVelocitySensor
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseAnimGraph
  4. CPhysMagnet

CPhysMagnet

Inherits from (130 fields)
CBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_OnMagnetAttach: CEntityIOOutput2592 (0x0A20)
  • m_OnMagnetDetach: CEntityIOOutput2616 (0x0A38)
  • m_massScale: float322640 (0x0A50)
  • m_forceLimit: float322644 (0x0A54)
  • m_torqueLimit: float322648 (0x0A58)
  • m_MagnettedEntities: CUtlVector< magnetted_objects_t >2656 (0x0A60)
  • m_bActive: bool2680 (0x0A78)
  • m_bHasHitSomething: bool2681 (0x0A79)
  • m_flTotalMass: float322684 (0x0A7C)
  • m_flRadius: float322688 (0x0A80)
  • m_flNextSuckTime: GameTime_t2692 (0x0A84)
  • m_iMaxObjectsAttached: int322696 (0x0A88)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.