Source 2 Viewer
  • CNetworkedSequenceOperation
  • CNullEntity
  • COmniLight
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGiveAmmo
  • CPointHurt
  • CPointOrient
  • CPointPrefab
  • CPointPrefabAPI
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBreakable
  4. CPhysBox

CPhysBox

Inherits from (145 fields)
CBreakableCBaseModelEntityCBaseEntityCEntityInstance
  • m_damageType: int322112 (0x0840)
  • m_damageToEnableMotion: int322116 (0x0844)
  • m_flForceToEnableMotion: float322120 (0x0848)
  • m_vHoverPosePosition: Vector2124 (0x084C)
  • m_angHoverPoseAngles: QAngle2136 (0x0858)
  • m_bNotSolidToWorld: bool2148 (0x0864)
  • m_bEnableUseOutput: bool2149 (0x0865)
  • m_nHoverPoseFlags: HoverPoseFlags_t2150 (0x0866)
  • m_flTouchOutputPerEntityDelay: float322152 (0x0868)
  • m_OnDamaged: CEntityIOOutput2160 (0x0870)
  • m_OnAwakened: CEntityIOOutput2184 (0x0888)
  • m_OnMotionEnabled: CEntityIOOutput2208 (0x08A0)
  • m_OnPlayerUse: CEntityIOOutput2232 (0x08B8)
  • m_OnStartTouch: CEntityIOOutput2256 (0x08D0)
  • m_hCarryingPlayer: CHandle< CBasePlayerPawn >2280 (0x08E8)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.