Source 2 Viewer
  • CNullEntity
  • COmniLight
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawn
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGiveAmmo
  • CPointHurt
  • CPointOrient
  • CPointPrefab
  • CPointProximitySensor
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBreakable
  4. CPhysBox

CPhysBox

Inherits from (131 fields)
CBreakableCBaseModelEntityCBaseEntityCEntityInstance
  • m_damageType: int322056 (0x0808)
  • m_damageToEnableMotion: int322060 (0x080C)
  • m_flForceToEnableMotion: float322064 (0x0810)
  • m_vHoverPosePosition: Vector2068 (0x0814)
  • m_angHoverPoseAngles: QAngle2080 (0x0820)
  • m_bNotSolidToWorld: bool2092 (0x082C)
  • m_bEnableUseOutput: bool2093 (0x082D)
  • m_nHoverPoseFlags: HoverPoseFlags_t2094 (0x082E)
  • m_flTouchOutputPerEntityDelay: float322096 (0x0830)
  • m_OnDamaged: CEntityIOOutput2104 (0x0838)
  • m_OnAwakened: CEntityIOOutput2128 (0x0850)
  • m_OnMotionEnabled: CEntityIOOutput2152 (0x0868)
  • m_OnPlayerUse: CEntityIOOutput2176 (0x0880)
  • m_OnStartTouch: CEntityIOOutput2200 (0x0898)
  • m_hCarryingPlayer: CHandle< CBasePlayerPawn >2224 (0x08B0)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.