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CMolotovGrenade
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CPathParticleRopeAlias_path_particle_rope_clientside
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Counter-Strike 2
server
CBaseModelEntity
CParticleSystem
CParticleSystem
MEntityAllowsPortraitWorldSpawn
MNetworkIncludeByName
"CGameSceneNode::m_angRotation"
"m_hOwnerEntity"
"CGameSceneNode::m_hParent"
"CGameSceneNode::m_hierarchyAttachName"
expand…
Inherits from (115 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_szSnapshotFileName
:
char
[512]
1840 (0x0730)
MNetworkEnable
m_bActive
:
bool
2352 (0x0930)
MNetworkEnable
m_bFrozen
:
bool
2353 (0x0931)
MNetworkEnable
m_flFreezeTransitionDuration
:
float32
2356 (0x0934)
MNetworkEnable
m_nStopType
:
int32
2360 (0x0938)
MNetworkEnable
MNotSaved
m_bAnimateDuringGameplayPause
:
bool
2364 (0x093C)
MNetworkEnable
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
2368 (0x0940)
MNetworkEnable
MNotSaved
m_flStartTime
:
GameTime_t
2376 (0x0948)
MNetworkEnable
m_flPreSimTime
:
float32
2380 (0x094C)
MNetworkEnable
m_vServerControlPoints
:
Vector
[4]
2384 (0x0950)
MNetworkEnable
m_iServerControlPointAssignments
:
uint8
[4]
2432 (0x0980)
MNetworkEnable
m_hControlPointEnts
:
CHandle
<
CBaseEntity
>
[64]
2436 (0x0984)
MNetworkEnable
m_bNoSave
:
bool
2692 (0x0A84)
MNetworkEnable
m_bNoFreeze
:
bool
2693 (0x0A85)
MNetworkEnable
m_bNoRamp
:
bool
2694 (0x0A86)
MNetworkEnable
m_bStartActive
:
bool
2695 (0x0A87)
m_iszEffectName
:
CUtlSymbolLarge
2696 (0x0A88)
m_iszControlPointNames
:
CUtlSymbolLarge
[64]
2704 (0x0A90)
m_nDataCP
:
int32
3216 (0x0C90)
m_vecDataCPValue
:
Vector
3220 (0x0C94)
m_nTintCP
:
int32
3232 (0x0CA0)
m_clrTint
:
Color
3236 (0x0CA4)
Referenced by (1)
CEnvParticleGlow
Also in
client.dll
Dota 2
Deadlock