Source 2 Viewer
  • CMolotovGrenade
  • CMolotovProjectile
  • CMomentaryRotButton
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNetworkedSequenceOperation
  • CNullEntity
  • COmniLight
  • COrnamentProp
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseModelEntity
  4. CParticleSystem

CParticleSystem

MEntityAllowsPortraitWorldSpawn
Inherits from (129 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_szSnapshotFileName: char[512]1896 (0x0768)
  • m_bActive: bool2408 (0x0968)
  • m_bFrozen: bool2409 (0x0969)
  • m_flFreezeTransitionDuration: float322412 (0x096C)
  • m_nStopType: int322416 (0x0970)
    MNotSaved
  • m_bAnimateDuringGameplayPause: bool2420 (0x0974)
  • m_iEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >2424 (0x0978)
    MNotSaved
  • m_flStartTime: GameTime_t2432 (0x0980)
  • m_flPreSimTime: float322436 (0x0984)
  • m_vServerControlPoints: Vector[4]2440 (0x0988)
  • m_iServerControlPointAssignments: uint8[4]2488 (0x09B8)
  • m_hControlPointEnts: CHandle< CBaseEntity >[64]2492 (0x09BC)
  • m_bNoSave: bool2748 (0x0ABC)
  • m_bNoFreeze: bool2749 (0x0ABD)
  • m_bNoRamp: bool2750 (0x0ABE)
  • m_bStartActive: bool2751 (0x0ABF)
  • m_iszEffectName: CUtlSymbolLarge2752 (0x0AC0)
  • m_iszControlPointNames: CUtlSymbolLarge[64]2760 (0x0AC8)
  • m_nDataCP: int323272 (0x0CC8)
  • m_vecDataCPValue: Vector3276 (0x0CCC)
  • m_nTintCP: int323288 (0x0CD8)
  • m_clrTint: Color3292 (0x0CDC)
Referenced by (1)
CEnvParticleGlow
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.