Source 2 Viewer
CMolotovGrenade
CMolotovProjectile
CMomentaryRotButton
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNetworkedSequenceOperation
CNullEntity
COmniLight
COrnamentProp
CParticleSystem
CParticleSystemAPI
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
Type
/
to search
Counter-Strike 2
server
CBaseModelEntity
CParticleSystem
CParticleSystem
MEntityAllowsPortraitWorldSpawn
Inherits from (128 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_szSnapshotFileName
:
char
[512]
1904 (0x0770)
m_bActive
:
bool
2416 (0x0970)
m_bFrozen
:
bool
2417 (0x0971)
m_flFreezeTransitionDuration
:
float32
2420 (0x0974)
m_nStopType
:
int32
2424 (0x0978)
MNotSaved
m_bAnimateDuringGameplayPause
:
bool
2428 (0x097C)
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
2432 (0x0980)
MNotSaved
m_flStartTime
:
GameTime_t
2440 (0x0988)
m_flPreSimTime
:
float32
2444 (0x098C)
m_vServerControlPoints
:
Vector
[4]
2448 (0x0990)
m_iServerControlPointAssignments
:
uint8
[4]
2496 (0x09C0)
m_hControlPointEnts
:
CHandle
<
CBaseEntity
>
[64]
2500 (0x09C4)
m_bDataStringLocalized
:
bool
2756 (0x0AC4)
m_strDataString
:
CUtlString
2760 (0x0AC8)
m_bNoSave
:
bool
2768 (0x0AD0)
m_bNoFreeze
:
bool
2769 (0x0AD1)
m_bNoRamp
:
bool
2770 (0x0AD2)
m_bStartActive
:
bool
2771 (0x0AD3)
m_iszEffectName
:
CUtlSymbolLarge
2776 (0x0AD8)
m_iszControlPointNames
:
CUtlSymbolLarge
[64]
2784 (0x0AE0)
m_nDataCP
:
int32
3296 (0x0CE0)
m_vecDataCPValue
:
Vector
3300 (0x0CE4)
m_nTintCP
:
int32
3312 (0x0CF0)
m_clrTint
:
Color
3316 (0x0CF4)
Referenced by (1)
CEnvParticleGlow
Also in
client.dll
Dota 2
Deadlock