Source 2 Viewer
  • CParticleSystem
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawn
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
  • CPathSimple
  • CPathSimpleAPI
  • CPathTrack
  • CPathWithDynamicNodes
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysMotorAPI
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysWheelConstraint
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
  • CPlayerPing
  • CPlayerSprayDecal
  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
  • CPointEntityFinder
  • CPointGamestatsCounter
  • CPointGiveAmmo
  • CPointHurt
  • CPointOrient
  • CPointPrefab
  • CPointProximitySensor
  • CPointPulse
  • CPointPush
  • CPointServerCommand
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPhysConstraint
  4. CPhysFixed

CPhysFixed

Inherits from (96 fields)
CPhysConstraintCLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_flLinearFrequency: float321288 (0x0508)
  • m_flLinearDampingRatio: float321292 (0x050C)
  • m_flAngularFrequency: float321296 (0x0510)
  • m_flAngularDampingRatio: float321300 (0x0514)
  • m_bEnableLinearConstraint: bool1304 (0x0518)
  • m_bEnableAngularConstraint: bool1305 (0x0519)
  • m_sBoneName1: CUtlSymbolLarge1312 (0x0520)
  • m_sBoneName2: CUtlSymbolLarge1320 (0x0528)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.