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CPathTrack
CPathWithDynamicNodes
CPhysBallSocket
CPhysBox
CPhysConstraint
CPhysExplosion
CPhysFixed
CPhysForce
CPhysHinge
CPhysHingeAlias_phys_hinge_local
CPhysImpact
CPhysLength
CPhysMagnet
CPhysMotor
CPhysMotorAPI
CPhysPulley
CPhysSlideConstraint
CPhysThruster
CPhysTorque
CPhysWheelConstraint
CPhysicalButton
CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointGiveAmmo_API
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointValueRemapperAPI
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
Type
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to search
Counter-Strike 2
server
CPhysConstraint
CPhysWheelConstraint
CPhysWheelConstraint
Inherits from (102 fields)
CPhysConstraint
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_flSuspensionFrequency
:
float32
1288 (0x0508)
m_flSuspensionDampingRatio
:
float32
1292 (0x050C)
m_flSuspensionHeightOffset
:
float32
1296 (0x0510)
m_bEnableSuspensionLimit
:
bool
1300 (0x0514)
m_flMinSuspensionOffset
:
float32
1304 (0x0518)
m_flMaxSuspensionOffset
:
float32
1308 (0x051C)
m_bEnableSteeringLimit
:
bool
1312 (0x0520)
m_flMinSteeringAngle
:
float32
1316 (0x0524)
m_flMaxSteeringAngle
:
float32
1320 (0x0528)
m_flSteeringAxisFriction
:
float32
1324 (0x052C)
m_flSpinAxisFriction
:
float32
1328 (0x0530)
m_hSteeringMimicsEntity
:
CHandle
<
CBaseEntity
>
1332 (0x0534)
Also in
Dota 2
Deadlock