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  • CPhysThruster
  • CPhysTorque
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  • CPhysicsProp
  • CPhysicsProp::CrateType_t
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  • CPlantedC4
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  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
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  • CPointAngleSensor
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  • CPointCamera
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  • CPostProcessingVolume
  • CPrecipitation
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  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseAnimFuncs
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  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
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  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
  • CPulseCell_Outflow_PlayVOLine
  • CPulseCell_Outflow_PlayVOLine::CursorState_t
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPlayerPawnComponent
  4. CPlayer_CameraServices

CPlayer_CameraServices

Inherits from (1 field)
CPlayerPawnComponent
  • m_vecCsViewPunchAngle: QAngle72 (0x48)
  • m_nCsViewPunchAngleTick: GameTick_t84 (0x54)
  • m_flCsViewPunchAngleTickRatio: float3288 (0x58)
  • m_PlayerFog: fogplayerparams_t96 (0x60)
  • m_hColorCorrectionCtrl: CHandle< CColorCorrection >160 (0xA0)
  • m_hViewEntity: CHandle< CBaseEntity >164 (0xA4)
  • m_hTonemapController: CHandle< CTonemapController2 >168 (0xA8)
  • m_audio: audioparams_t176 (0xB0)
  • m_PostProcessingVolumes: CNetworkUtlVectorBase< CHandle< CPostProcessingVolume > >296 (0x0128)
  • m_flOldPlayerZ: float32320 (0x0140)
  • m_flOldPlayerViewOffsetZ: float32324 (0x0144)
  • m_hTriggerSoundscapeList: CUtlVector< CHandle< CEnvSoundscapeTriggerable > >352 (0x0160)
Referenced by (2)
CBasePlayerPawnm_pCameraServicesCCSPlayerBase_CameraServices
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.