Source 2 Viewer
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScenePayloadVData
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageResult
Type
/
to search
Counter-Strike 2
client
CPlayerPawnComponent
CPlayer_CameraServices
CPlayer_CameraServices
Inherits from (1 field)
CPlayerPawnComponent
expand fields
m_vecCsViewPunchAngle
:
QAngle
72 (0x48)
m_nCsViewPunchAngleTick
:
GameTick_t
84 (0x54)
m_flCsViewPunchAngleTickRatio
:
float32
88 (0x58)
m_PlayerFog
:
C_fogplayerparams_t
96 (0x60)
m_hColorCorrectionCtrl
:
CHandle
<
C_ColorCorrection
>
160 (0xA0)
m_hViewEntity
:
CHandle
<
C_BaseEntity
>
164 (0xA4)
m_hTonemapController
:
CHandle
<
C_TonemapController2
>
168 (0xA8)
m_audio
:
audioparams_t
176 (0xB0)
m_PostProcessingVolumes
:
C_NetworkUtlVectorBase
<
CHandle
<
C_PostProcessingVolume
>
>
296 (0x0128)
m_flOldPlayerZ
:
float32
320 (0x0140)
m_flOldPlayerViewOffsetZ
:
float32
324 (0x0144)
m_CurrentFog
:
fogparams_t
328 (0x0148)
m_hOldFogController
:
CHandle
<
C_FogController
>
432 (0x01B0)
m_bOverrideFogColor
:
bool
[5]
436 (0x01B4)
m_OverrideFogColor
:
Color
[5]
441 (0x01B9)
m_bOverrideFogStartEnd
:
bool
[5]
461 (0x01CD)
m_fOverrideFogStart
:
float32
[5]
468 (0x01D4)
m_fOverrideFogEnd
:
float32
[5]
488 (0x01E8)
m_hActivePostProcessingVolume
:
CHandle
<
C_PostProcessingVolume
>
508 (0x01FC)
m_angDemoViewAngles
:
QAngle
512 (0x0200)
Referenced by (2)
CCSPlayerBase_CameraServices
C_BasePlayerPawn
m_pCameraServices
Also in
server.dll
Dota 2
Deadlock