Source 2 Viewer
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
Type
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Counter-Strike 2
client
CEntityComponent
CPropDataComponent
CPropDataComponent
Inherits from (0 fields)
CEntityComponent
m_flDmgModBullet
:
float32
16 (0x10)
m_flDmgModClub
:
float32
20 (0x14)
m_flDmgModExplosive
:
float32
24 (0x18)
m_flDmgModFire
:
float32
28 (0x1C)
m_iszPhysicsDamageTableName
:
CUtlSymbolLarge
32 (0x20)
m_iszBasePropData
:
CUtlSymbolLarge
40 (0x28)
m_nInteractions
:
int32
48 (0x30)
m_bSpawnMotionDisabled
:
bool
52 (0x34)
m_nDisableTakePhysicsDamageSpawnFlag
:
int32
56 (0x38)
m_nMotionDisabledSpawnFlag
:
int32
60 (0x3C)
Referenced by (1)
C_BreakableProp
m_CPropDataComponent
Also in
server.dll
Dota 2
Deadlock