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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CPlayer_ItemServices
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CPulseCell_LerpCameraSettings::CursorState_t
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CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
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CSMatchStats_t
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Type
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Counter-Strike 2
client
CRR_Response
CRR_Response
440 bytes (0x01B8), align 8
Source
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_Type
uint8
0
0x0000
m_szResponseName
char
[192]
1
0x0001
m_szMatchingRule
char
[128]
193
0x00C1
MNotSaved
m_Params
ResponseParams
352
0x0160
m_fMatchScore
float32
384
0x0180
MNotSaved
m_bAnyMatchingRulesInCooldown
bool
388
0x0184
MNotSaved
m_szSpeakerContext
char
*
392
0x0188
MNotSaved
m_szWorldContext
char
*
400
0x0190
MNotSaved
m_Followup
ResponseFollowup
408
0x0198
MNotSaved
m_recipientFilter
CUtlSymbol
436
0x01B4
MNotSaved