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CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
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Counter-Strike 2
client
CSWeaponType
CSWeaponType
uint32_t
WEAPONTYPE_KNIFE
=
0
0x00
WEAPONTYPE_PISTOL
=
1
0x01
WEAPONTYPE_SUBMACHINEGUN
=
2
0x02
WEAPONTYPE_RIFLE
=
3
0x03
WEAPONTYPE_SHOTGUN
=
4
0x04
WEAPONTYPE_SNIPER_RIFLE
=
5
0x05
WEAPONTYPE_MACHINEGUN
=
6
0x06
WEAPONTYPE_C4
=
7
0x07
WEAPONTYPE_TASER
=
8
0x08
WEAPONTYPE_GRENADE
=
9
0x09
WEAPONTYPE_EQUIPMENT
=
10
0x0A
WEAPONTYPE_STACKABLEITEM
=
11
0x0B
WEAPONTYPE_UNKNOWN
=
12
0x0C
Referenced by (2)
CCSWeaponBaseVData
m_WeaponType
CCSWeaponBaseVData
m_WeaponType