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Type / to search
  1. Counter-Strike 2
  2. client
  3. CTakeDamageResult

CTakeDamageResult

  • m_pOriginatingInfo: CTakeDamageInfo*0 (0x00)
    MKV3TransferSaveOpsForField: "GetTakeDamageConstPtrSaveRestoreOps"
  • m_DestructibleHitGroupRequests: CUtlLeanVector< DestructiblePartDamageRequest_t >8 (0x08)
  • m_nHealthLost: int3224 (0x18)
  • m_nHealthBefore: int3228 (0x1C)
  • m_flDamageDealt: float3232 (0x20)
  • m_flPreModifiedDamage: float3236 (0x24)
  • m_nTotalledHealthLost: int3240 (0x28)
  • m_flTotalledDamageDealt: float3244 (0x2C)
  • m_flTotalledPreModifiedDamage: float3248 (0x30)
  • m_flNewDamageAccumulatorValue: float3252 (0x34)
  • m_nDamageFlags: TakeDamageFlags_t56 (0x38)
  • m_bWasDamageSuppressed: bool64 (0x40)
  • m_bSuppressFlinch: bool65 (0x41)
  • m_nOverrideFlinchHitGroup: HitGroup_t = "HITGROUP_INVALID"68 (0x44)
Referenced by (1)
SummaryTakeDamageInfo_tresult
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.