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CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEnd
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_PreviewPlayer_GraphController
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
Type
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to search
Counter-Strike 2
client
CTakeDamageResult
CTakeDamageResult
m_pOriginatingInfo
:
CTakeDamageInfo
*
0 (0x00)
MNotSaved
m_nHealthLost
:
int32
8 (0x08)
m_nHealthBefore
:
int32
12 (0x0C)
m_nDamageDealt
:
int32
16 (0x10)
m_flPreModifiedDamage
:
float32
20 (0x14)
m_nTotalledHealthLost
:
int32
24 (0x18)
m_nTotalledDamageDealt
:
int32
28 (0x1C)
m_flTotalledPreModifiedDamage
:
float32
32 (0x20)
m_bWasDamageSuppressed
:
bool
36 (0x24)
m_bSuppressFlinch
:
bool
37 (0x25)
m_nOverrideFlinchHitGroup
:
HitGroup_t
40 (0x28)
Referenced by (1)
SummaryTakeDamageInfo_t
result
Also in
Dota 2
Deadlock