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CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEnd
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_PreviewPlayer_GraphController
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
Type
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Counter-Strike 2
client
C_BaseGrenade
C_BaseCSGrenadeProjectile
C_BaseCSGrenadeProjectile
MNetworkVarNames
"Vector m_vInitialPosition"
"Vector m_vInitialVelocity"
"int m_nBounces"
"HParticleSystemDefinitionStrong m_nExplodeEffectIndex"
"int m_nExplodeEffectTickBegin"
expand…
Inherits from (165 fields)
C_BaseGrenade
C_BaseFlex
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_vInitialPosition
:
Vector
5024 (0x13A0)
MNetworkEnable
m_vInitialVelocity
:
Vector
5036 (0x13AC)
MNetworkEnable
m_nBounces
:
int32
5048 (0x13B8)
MNetworkEnable
m_nExplodeEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
5056 (0x13C0)
MNetworkEnable
m_nExplodeEffectTickBegin
:
int32
5064 (0x13C8)
MNetworkEnable
m_vecExplodeEffectOrigin
:
Vector
5068 (0x13CC)
MNetworkEnable
m_flSpawnTime
:
GameTime_t
5080 (0x13D8)
vecLastTrailLinePos
:
Vector
5084 (0x13DC)
flNextTrailLineTime
:
GameTime_t
5096 (0x13E8)
m_bExplodeEffectBegan
:
bool
5100 (0x13EC)
m_bCanCreateGrenadeTrail
:
bool
5101 (0x13ED)
m_nSnapshotTrajectoryEffectIndex
:
ParticleIndex_t
5104 (0x13F0)
m_hSnapshotTrajectoryParticleSnapshot
:
CStrongHandle
<
InfoForResourceTypeIParticleSnapshot
>
5112 (0x13F8)
m_arrTrajectoryTrailPoints
:
CUtlVector
<
Vector
>
5120 (0x1400)
m_arrTrajectoryTrailPointCreationTimes
:
CUtlVector
<
float32
>
5144 (0x1418)
m_flTrajectoryTrailEffectCreationTime
:
float32
5168 (0x1430)
Referenced by (5)
C_DecoyProjectile
C_FlashbangProjectile
C_HEGrenadeProjectile
C_MolotovProjectile
C_SmokeGrenadeProjectile
Also in
server.dll