Source 2 Viewer
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEnd
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_PreviewPlayer_GraphController
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
Type
/
to search
Counter-Strike 2
client
C_CSWeaponBase
C_C4
C_C4
MNetworkVarNames
"bool m_bStartedArming"
"GameTime_t m_fArmedTime"
"bool m_bBombPlacedAnimation"
"bool m_bIsPlantingViaUse"
"EntitySpottedState_t m_entitySpottedState"
Inherits from (232 fields)
C_CSWeaponBase
C_BasePlayerWeapon
C_EconEntity
IHasAttributes
C_BaseFlex
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_activeLightParticleIndex
:
ParticleIndex_t
8000 (0x1F40)
m_eActiveLightEffect
:
C4LightEffect_t
8004 (0x1F44)
m_bStartedArming
:
bool
8008 (0x1F48)
MNetworkEnable
m_fArmedTime
:
GameTime_t
8012 (0x1F4C)
MNetworkEnable
m_bBombPlacedAnimation
:
bool
8016 (0x1F50)
MNetworkEnable
m_bIsPlantingViaUse
:
bool
8017 (0x1F51)
MNetworkEnable
m_entitySpottedState
:
EntitySpottedState_t
8024 (0x1F58)
MNetworkEnable
m_nSpotRules
:
int32
8048 (0x1F70)
m_bPlayedArmingBeeps
:
bool
[7]
8052 (0x1F74)
m_bBombPlanted
:
bool
8059 (0x1F7B)
Also in
server.dll