Source 2 Viewer
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
  • C_CS2HudModelAddon
  • C_CS2HudModelArms
  • C_CS2HudModelBase
  • C_CS2HudModelWeapon
  • C_CS2WeaponModuleBase
  • C_CSGO_CounterTerroristTeamIntroCamera
  • C_CSGO_CounterTerroristWingmanIntroCamera
  • C_CSGO_EndOfMatchCamera
  • C_CSGO_EndOfMatchCharacterPosition
  • C_CSGO_EndOfMatchLineupEnd
  • C_CSGO_EndOfMatchLineupEndpoint
  • C_CSGO_EndOfMatchLineupStart
  • C_CSGO_MapPreviewCameraPath
  • C_CSGO_MapPreviewCameraPathNode
  • C_CSGO_PreviewModel
  • C_CSGO_PreviewModelAlias_csgo_item_previewmodel
  • C_CSGO_PreviewPlayer
  • C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
  • C_CSGO_PreviewPlayer_GraphController
  • C_CSGO_TeamIntroCharacterPosition
  • C_CSGO_TeamIntroCounterTerroristPosition
  • C_CSGO_TeamIntroTerroristPosition
  • C_CSGO_TeamPreviewCamera
  • C_CSGO_TeamPreviewCharacterPosition
  • C_CSGO_TeamPreviewModel
  • C_CSGO_TeamSelectCamera
  • C_CSGO_TeamSelectCharacterPosition
  • C_CSGO_TeamSelectCounterTerroristPosition
  • C_CSGO_TeamSelectTerroristPosition
  • C_CSGO_TerroristTeamIntroCamera
  • C_CSGO_TerroristWingmanIntroCamera
  • C_CSGameRules
  • C_CSGameRulesProxy
  • C_CSMinimapBoundary
  • C_CSObserverPawn
  • C_CSPetPlacement
  • C_CSPlayerPawn
  • C_CSPlayerPawnBase
  • C_CSPlayerResource
  • C_CSTeam
  • C_CSWeaponBase
  • C_CSWeaponBaseGun
  • C_CSWeaponBaseShotgun
  • C_Chicken
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CsmFovOverride
  • C_DEagle
  • C_DecoyGrenade
  • C_DecoyProjectile
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconItemView
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_CSWeaponBase
  4. C_C4

C_C4

MNetworkVarNames
"bool m_bStartedArming""GameTime_t m_fArmedTime""bool m_bBombPlacedAnimation""bool m_bIsPlantingViaUse""EntitySpottedState_t m_entitySpottedState"
Inherits from (232 fields)
C_CSWeaponBaseC_BasePlayerWeaponC_EconEntityIHasAttributesC_BaseFlexCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_activeLightParticleIndex: ParticleIndex_t8000 (0x1F40)
  • m_eActiveLightEffect: C4LightEffect_t8004 (0x1F44)
  • m_bStartedArming: bool8008 (0x1F48)
    MNetworkEnable
  • m_fArmedTime: GameTime_t8012 (0x1F4C)
    MNetworkEnable
  • m_bBombPlacedAnimation: bool8016 (0x1F50)
    MNetworkEnable
  • m_bIsPlantingViaUse: bool8017 (0x1F51)
    MNetworkEnable
  • m_entitySpottedState: EntitySpottedState_t8024 (0x1F58)
    MNetworkEnable
  • m_nSpotRules: int328048 (0x1F70)
  • m_bPlayedArmingBeeps: bool[7]8052 (0x1F74)
  • m_bBombPlanted: bool8059 (0x1F7B)
Also in
server.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.