Source 2 Viewer
  • C_CSPlayerResource
  • C_CSTeam
  • C_CSWeaponBase
  • C_CSWeaponBaseGun
  • C_CSWeaponBaseShotgun
  • C_Chicken
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CsmFovOverride
  • C_DEagle
  • C_DecoyGrenade
  • C_DecoyProjectile
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FireCrackerBlast
  • C_Fish
  • C_Flashbang
  • C_FlashbangProjectile
  • C_FogController
  • C_FootstepControl
  • C_FuncBrush
  • C_FuncConveyor
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HEGrenade
  • C_HEGrenadeProjectile
  • C_HandleTest
  • C_Hostage
  • C_HostageCarriableProp
  • C_IncendiaryGrenade
  • C_Inferno
  • C_InfoInstructorHintHostageRescueZone
  • C_InfoLadderDismount
  • C_InfoVisibilityBox
  • C_IronSightController
  • C_Item
  • C_ItemDogtags
  • C_Item_Healthshot
  • C_KeychainModule
  • C_Knife
  • C_LateUpdatedAnimating
  • C_LightDirectionalEntity
  • C_LightEntity
Type / to search
  1. Counter-Strike 2
  2. client
  3. CBaseAnimGraph
  4. C_EconEntity

C_EconEntity

Inherits from (145 fields)
IHasAttributesCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flFlexDelayTime: float324456 (0x1168)
  • m_flFlexDelayedWeight: float32*4464 (0x1170)
  • m_bAttributesInitialized: bool4472 (0x1178)
  • m_AttributeManager: C_AttributeContainer4480 (0x1180)
  • m_OriginalOwnerXuidLow: uint325712 (0x1650)
  • m_OriginalOwnerXuidHigh: uint325716 (0x1654)
  • m_nFallbackPaintKit: int325720 (0x1658)
  • m_nFallbackSeed: int325724 (0x165C)
  • m_flFallbackWear: float325728 (0x1660)
  • m_nFallbackStatTrak: int325732 (0x1664)
  • m_bClientside: bool5736 (0x1668)
  • m_bParticleSystemsCreated: bool5737 (0x1669)
  • m_vecAttachedParticles: CUtlVector< int32 >5744 (0x1670)
  • m_hViewmodelAttachment: CHandle< CBaseAnimGraph >5768 (0x1688)
  • m_iOldTeam: int325772 (0x168C)
  • m_bAttachmentDirty: bool5776 (0x1690)
  • m_nUnloadedModelIndex: int325780 (0x1694)
  • m_iNumOwnerValidationRetries: int325784 (0x1698)
  • m_hOldProvidee: CHandle< C_BaseEntity >5800 (0x16A8)
  • m_vecAttachedModels: CUtlVector< C_EconEntity::AttachedModelData_t >5808 (0x16B0)
Referenced by (3)
C_BasePlayerWeaponC_EconWearableC_Item
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.