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C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
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C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
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C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
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C_GameRulesProxy
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C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
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Counter-Strike 2
client
CBaseAnimGraph
C_EconEntity
C_EconEntity
Inherits from (145 fields)
IHasAttributes
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_flFlexDelayTime
:
float32
4456 (0x1168)
m_flFlexDelayedWeight
:
float32
*
4464 (0x1170)
m_bAttributesInitialized
:
bool
4472 (0x1178)
m_AttributeManager
:
C_AttributeContainer
4480 (0x1180)
m_OriginalOwnerXuidLow
:
uint32
5712 (0x1650)
m_OriginalOwnerXuidHigh
:
uint32
5716 (0x1654)
m_nFallbackPaintKit
:
int32
5720 (0x1658)
m_nFallbackSeed
:
int32
5724 (0x165C)
m_flFallbackWear
:
float32
5728 (0x1660)
m_nFallbackStatTrak
:
int32
5732 (0x1664)
m_bClientside
:
bool
5736 (0x1668)
m_bParticleSystemsCreated
:
bool
5737 (0x1669)
m_vecAttachedParticles
:
CUtlVector
<
int32
>
5744 (0x1670)
m_hViewmodelAttachment
:
CHandle
<
CBaseAnimGraph
>
5768 (0x1688)
m_iOldTeam
:
int32
5772 (0x168C)
m_bAttachmentDirty
:
bool
5776 (0x1690)
m_nUnloadedModelIndex
:
int32
5780 (0x1694)
m_iNumOwnerValidationRetries
:
int32
5784 (0x1698)
m_hOldProvidee
:
CHandle
<
C_BaseEntity
>
5800 (0x16A8)
m_vecAttachedModels
:
CUtlVector
<
C_EconEntity::AttachedModelData_t
>
5808 (0x16B0)
Referenced by (3)
C_BasePlayerWeapon
C_EconWearable
C_Item
Also in
server.dll
Dota 2
Deadlock