Source 2 Viewer
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
Type
/
to search
Counter-Strike 2
client
C_BaseFlex
C_EconEntity
C_EconEntity
MNetworkVarNames
"CAttributeContainer m_AttributeManager"
"uint32 m_OriginalOwnerXuidLow"
"uint32 m_OriginalOwnerXuidHigh"
"int m_nFallbackPaintKit"
"int m_nFallbackSeed"
expand…
Inherits from (153 fields)
IHasAttributes
C_BaseFlex
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_flFlexDelayTime
:
float32
4960 (0x1360)
m_flFlexDelayedWeight
:
float32
*
4968 (0x1368)
m_bAttributesInitialized
:
bool
4976 (0x1370)
m_AttributeManager
:
C_AttributeContainer
4984 (0x1378)
MNetworkEnable
m_OriginalOwnerXuidLow
:
uint32
6216 (0x1848)
MNetworkEnable
m_OriginalOwnerXuidHigh
:
uint32
6220 (0x184C)
MNetworkEnable
m_nFallbackPaintKit
:
int32
6224 (0x1850)
MNetworkEnable
m_nFallbackSeed
:
int32
6228 (0x1854)
MNetworkEnable
m_flFallbackWear
:
float32
6232 (0x1858)
MNetworkEnable
m_nFallbackStatTrak
:
int32
6236 (0x185C)
MNetworkEnable
m_bClientside
:
bool
6240 (0x1860)
m_bParticleSystemsCreated
:
bool
6241 (0x1861)
m_vecAttachedParticles
:
CUtlVector
<
int32
>
6248 (0x1868)
m_hViewmodelAttachment
:
CHandle
<
CBaseAnimGraph
>
6272 (0x1880)
m_iOldTeam
:
int32
6276 (0x1884)
m_bAttachmentDirty
:
bool
6280 (0x1888)
m_nUnloadedModelIndex
:
int32
6284 (0x188C)
m_iNumOwnerValidationRetries
:
int32
6288 (0x1890)
m_hOldProvidee
:
CHandle
<
C_BaseEntity
>
6304 (0x18A0)
m_vecAttachedModels
:
CUtlVector
<
C_EconEntity::AttachedModelData_t
>
6312 (0x18A8)
Referenced by (3)
C_BasePlayerWeapon
C_EconWearable
C_Item
Also in
server.dll
Dota 2
Deadlock