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  • C_CSTeam
  • C_CSWeaponBase
  • C_CSWeaponBaseGun
  • C_CSWeaponBaseShotgun
  • C_Chicken
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
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  • C_CsmFovOverride_API
  • C_DEagle
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  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FireCrackerBlast
  • C_Fish
  • C_Flashbang
  • C_FlashbangProjectile
  • C_FogController
  • C_FootstepControl
  • C_FuncBrush
  • C_FuncConveyor
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HEGrenade
  • C_HEGrenadeProjectile
  • C_HandleTest
  • C_Hostage
  • C_HostageCarriableProp
  • C_IncendiaryGrenade
  • C_Inferno
  • C_InfoInstructorHintHostageRescueZone
  • C_InfoLadderDismount
  • C_InfoVisibilityBox
  • C_IronSightController
  • C_Item
  • C_ItemDogtags
  • C_Item_Healthshot
  • C_KeychainModule
  • C_Knife
  • C_LateUpdatedAnimating
  • C_LightDirectionalEntity
  • C_LightEntity
Type / to search
  1. Counter-Strike 2
  2. client
  3. CBaseAnimGraph
  4. C_EconEntity

C_EconEntity

Inherits from (146 fields)
IHasAttributesCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flFlexDelayTime: float324496 (0x1190)
  • m_flFlexDelayedWeight: float32*4504 (0x1198)
  • m_bAttributesInitialized: bool4512 (0x11A0)
  • m_AttributeManager: C_AttributeContainer4520 (0x11A8)
  • m_OriginalOwnerXuidLow: uint325752 (0x1678)
  • m_OriginalOwnerXuidHigh: uint325756 (0x167C)
  • m_nFallbackPaintKit: int325760 (0x1680)
  • m_nFallbackSeed: int325764 (0x1684)
  • m_flFallbackWear: float325768 (0x1688)
  • m_nFallbackStatTrak: int325772 (0x168C)
  • m_bClientside: bool5776 (0x1690)
  • m_bParticleSystemsCreated: bool5777 (0x1691)
  • m_vecAttachedParticles: CUtlVector< int32 >5784 (0x1698)
  • m_hViewmodelAttachment: CHandle< CBaseAnimGraph >5808 (0x16B0)
  • m_iOldTeam: int325812 (0x16B4)
  • m_bAttachmentDirty: bool5816 (0x16B8)
  • m_nUnloadedModelIndex: int325820 (0x16BC)
  • m_iNumOwnerValidationRetries: int325824 (0x16C0)
  • m_hOldProvidee: CHandle< C_BaseEntity >5840 (0x16D0)
  • m_vecAttachedModels: CUtlVector< C_EconEntity::AttachedModelData_t >5848 (0x16D8)
Referenced by (3)
C_BasePlayerWeaponC_EconWearableC_Item
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10823172 built on Jul 14 2026.