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  • C_CSWeaponBaseShotgun
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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseModelEntity
  4. C_EntityDissolve

C_EntityDissolve

MNetworkVarNames
"GameTime_t m_flStartTime""float32 m_flFadeInStart""float32 m_flFadeInLength""float32 m_flFadeOutModelStart""float32 m_flFadeOutModelLength"
Inherits from (124 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flStartTime: GameTime_t3728 (0x0E90)
    MNetworkEnable
    MNotSaved
  • m_flFadeInStart: float323732 (0x0E94)
    MNetworkEnable
    MNotSaved
  • m_flFadeInLength: float323736 (0x0E98)
    MNetworkEnable
    MNotSaved
  • m_flFadeOutModelStart: float323740 (0x0E9C)
    MNetworkEnable
    MNotSaved
  • m_flFadeOutModelLength: float323744 (0x0EA0)
    MNetworkEnable
    MNotSaved
  • m_flFadeOutStart: float323748 (0x0EA4)
    MNetworkEnable
    MNotSaved
  • m_flFadeOutLength: float323752 (0x0EA8)
    MNetworkEnable
    MNotSaved
  • m_flNextSparkTime: GameTime_t3756 (0x0EAC)
    MNotSaved
  • m_nDissolveType: EntityDisolveType_t3760 (0x0EB0)
    MNetworkEnable
    MNotSaved
  • m_vDissolverOrigin: Vector3764 (0x0EB4)
    MNetworkEnable
    MNotSaved
  • m_nMagnitude: uint323776 (0x0EC0)
    MNetworkEnable
    MNotSaved
  • m_bCoreExplode: bool3780 (0x0EC4)
    MNotSaved
  • m_bLinkedToServerEnt: bool3781 (0x0EC5)
    MNotSaved
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.