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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseModelEntity
  4. C_FuncLadder

C_FuncLadder

MNetworkVarNames
"Vector m_vecLadderDir""VectorWS m_vecPlayerMountPositionTop""VectorWS m_vecPlayerMountPositionBottom""float m_flAutoRideSpeed""bool m_bFakeLadder"
Inherits from (124 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_vecLadderDir: Vector3720 (0x0E88)
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_Dismounts: CUtlVector< CHandle< C_InfoLadderDismount > >3736 (0x0E98)
    MNotSaved
  • m_vecLocalTop: Vector3760 (0x0EB0)
  • m_vecPlayerMountPositionTop: VectorWS3772 (0x0EBC)
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_vecPlayerMountPositionBottom: VectorWS3784 (0x0EC8)
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_flAutoRideSpeed: float323796 (0x0ED4)
    MNetworkEnable
  • m_bDisabled: bool3800 (0x0ED8)
  • m_bFakeLadder: bool3801 (0x0ED9)
    MNetworkEnable
  • m_bHasSlack: bool3802 (0x0EDA)
Also in
server.dllDeadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.