Source 2 Viewer
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
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C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
C_PlayerSprayDecal
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C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
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Counter-Strike 2
client
C_BaseModelEntity
C_FuncLadder
C_FuncLadder
MNetworkVarNames
"Vector m_vecLadderDir"
"VectorWS m_vecPlayerMountPositionTop"
"VectorWS m_vecPlayerMountPositionBottom"
"float m_flAutoRideSpeed"
"bool m_bFakeLadder"
Inherits from (124 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_vecLadderDir
:
Vector
3720 (0x0E88)
MNetworkEnable
MNetworkEncoder
: "coord"
m_Dismounts
:
CUtlVector
<
CHandle
<
C_InfoLadderDismount
>
>
3736 (0x0E98)
MNotSaved
m_vecLocalTop
:
Vector
3760 (0x0EB0)
m_vecPlayerMountPositionTop
:
VectorWS
3772 (0x0EBC)
MNetworkEnable
MNetworkEncoder
: "coord"
m_vecPlayerMountPositionBottom
:
VectorWS
3784 (0x0EC8)
MNetworkEnable
MNetworkEncoder
: "coord"
m_flAutoRideSpeed
:
float32
3796 (0x0ED4)
MNetworkEnable
m_bDisabled
:
bool
3800 (0x0ED8)
m_bFakeLadder
:
bool
3801 (0x0ED9)
MNetworkEnable
m_bHasSlack
:
bool
3802 (0x0EDA)
Also in
server.dll
Deadlock