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C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
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C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
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Counter-Strike 2
client
C_BaseCombatCharacter
C_Hostage
C_Hostage
Inherits from (152 fields)
C_BaseCombatCharacter
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_entitySpottedState
:
EntitySpottedState_t
4616 (0x1208)
m_leader
:
CHandle
<
C_BaseEntity
>
4640 (0x1220)
m_reuseTimer
:
CountdownTimer
4648 (0x1228)
m_vel
:
Vector
4672 (0x1240)
m_isRescued
:
bool
4684 (0x124C)
m_jumpedThisFrame
:
bool
4685 (0x124D)
m_nHostageState
:
int32
4688 (0x1250)
m_bHandsHaveBeenCut
:
bool
4692 (0x1254)
m_hHostageGrabber
:
CHandle
<
C_CSPlayerPawn
>
4696 (0x1258)
m_fLastGrabTime
:
GameTime_t
4700 (0x125C)
m_vecGrabbedPos
:
VectorWS
4704 (0x1260)
m_flRescueStartTime
:
GameTime_t
4716 (0x126C)
m_flGrabSuccessTime
:
GameTime_t
4720 (0x1270)
m_flDropStartTime
:
GameTime_t
4724 (0x1274)
m_flDeadOrRescuedTime
:
GameTime_t
4728 (0x1278)
m_blinkTimer
:
CountdownTimer
4736 (0x1280)
m_lookAt
:
VectorWS
4760 (0x1298)
m_lookAroundTimer
:
CountdownTimer
4776 (0x12A8)
m_isInit
:
bool
4800 (0x12C0)
m_eyeAttachment
:
AttachmentHandle_t
4801 (0x12C1)
m_chestAttachment
:
AttachmentHandle_t
4802 (0x12C2)
m_pPredictionOwner
:
CBasePlayerController
*
4808 (0x12C8)
m_fNewestAlphaThinkTime
:
GameTime_t
4816 (0x12D0)
Also in
server.dll