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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseCombatCharacter
  4. C_Hostage

C_Hostage

Inherits from (152 fields)
C_BaseCombatCharacterCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_entitySpottedState: EntitySpottedState_t4616 (0x1208)
  • m_leader: CHandle< C_BaseEntity >4640 (0x1220)
  • m_reuseTimer: CountdownTimer4648 (0x1228)
  • m_vel: Vector4672 (0x1240)
  • m_isRescued: bool4684 (0x124C)
  • m_jumpedThisFrame: bool4685 (0x124D)
  • m_nHostageState: int324688 (0x1250)
  • m_bHandsHaveBeenCut: bool4692 (0x1254)
  • m_hHostageGrabber: CHandle< C_CSPlayerPawn >4696 (0x1258)
  • m_fLastGrabTime: GameTime_t4700 (0x125C)
  • m_vecGrabbedPos: VectorWS4704 (0x1260)
  • m_flRescueStartTime: GameTime_t4716 (0x126C)
  • m_flGrabSuccessTime: GameTime_t4720 (0x1270)
  • m_flDropStartTime: GameTime_t4724 (0x1274)
  • m_flDeadOrRescuedTime: GameTime_t4728 (0x1278)
  • m_blinkTimer: CountdownTimer4736 (0x1280)
  • m_lookAt: VectorWS4760 (0x1298)
  • m_lookAroundTimer: CountdownTimer4776 (0x12A8)
  • m_isInit: bool4800 (0x12C0)
  • m_eyeAttachment: AttachmentHandle_t4801 (0x12C1)
  • m_chestAttachment: AttachmentHandle_t4802 (0x12C2)
  • m_pPredictionOwner: CBasePlayerController*4808 (0x12C8)
  • m_fNewestAlphaThinkTime: GameTime_t4816 (0x12D0)
Also in
server.dll
Offsets are from Windows. Source revision 10905598 built on Aug 12 2026.