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Type / to search
  1. Counter-Strike 2
  2. client
  3. CBaseAnimGraph
  4. C_LocalTempEntity

C_LocalTempEntity

Inherits from (146 fields)
CBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • flags: int324480 (0x1180)
    MNotSaved
  • die: GameTime_t4484 (0x1184)
    MNotSaved
  • m_flFrameMax: float324488 (0x1188)
    MNotSaved
  • x: float324492 (0x118C)
    MNotSaved
  • y: float324496 (0x1190)
    MNotSaved
  • fadeSpeed: float324500 (0x1194)
    MNotSaved
  • bounceFactor: float324504 (0x1198)
    MNotSaved
  • hitSound: int324508 (0x119C)
    MNotSaved
  • priority: int324512 (0x11A0)
    MNotSaved
  • tentOffset: Vector4516 (0x11A4)
    MNotSaved
  • m_vecTempEntAngVelocity: QAngle4528 (0x11B0)
    MNotSaved
  • tempent_renderamt: int324540 (0x11BC)
    MNotSaved
  • m_vecNormal: Vector4544 (0x11C0)
    MNotSaved
  • m_flSpriteScale: float324556 (0x11CC)
    MNotSaved
  • m_nFlickerFrame: int324560 (0x11D0)
    MNotSaved
  • m_flFrameRate: float324564 (0x11D4)
    MNotSaved
  • m_flFrame: float324568 (0x11D8)
    MNotSaved
  • m_pszImpactEffect: char*4576 (0x11E0)
    MNotSaved
  • m_pszParticleEffect: char*4584 (0x11E8)
    MNotSaved
  • m_bParticleCollision: bool4592 (0x11F0)
    MNotSaved
  • m_iLastCollisionFrame: int324596 (0x11F4)
    MNotSaved
  • m_vLastCollisionOrigin: VectorWS4600 (0x11F8)
    MNotSaved
  • m_vecTempEntVelocity: Vector4612 (0x1204)
    MNotSaved
  • m_vecPrevAbsOrigin: VectorWS4624 (0x1210)
    MNotSaved
  • m_vecTempEntAcceleration: Vector4636 (0x121C)
    MNotSaved
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.