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C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
C_InfoInstructorHintHostageRescueZone
C_InfoLadderDismount
C_InfoVisibilityBox
C_IronSightController
C_Item
C_ItemDogtags
C_Item_Healthshot
C_KeychainModule
C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
Type
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to search
Counter-Strike 2
client
CBaseAnimGraph
C_LocalTempEntity
C_LocalTempEntity
Inherits from (141 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
flags
:
int32
4456 (0x1168)
MNotSaved
die
:
GameTime_t
4460 (0x116C)
MNotSaved
m_flFrameMax
:
float32
4464 (0x1170)
MNotSaved
x
:
float32
4468 (0x1174)
MNotSaved
y
:
float32
4472 (0x1178)
MNotSaved
fadeSpeed
:
float32
4476 (0x117C)
MNotSaved
bounceFactor
:
float32
4480 (0x1180)
MNotSaved
hitSound
:
int32
4484 (0x1184)
MNotSaved
priority
:
int32
4488 (0x1188)
MNotSaved
tentOffset
:
Vector
4492 (0x118C)
MNotSaved
m_vecTempEntAngVelocity
:
QAngle
4504 (0x1198)
MNotSaved
tempent_renderamt
:
int32
4516 (0x11A4)
MNotSaved
m_vecNormal
:
Vector
4520 (0x11A8)
MNotSaved
m_flSpriteScale
:
float32
4532 (0x11B4)
MNotSaved
m_nFlickerFrame
:
int32
4536 (0x11B8)
MNotSaved
m_flFrameRate
:
float32
4540 (0x11BC)
MNotSaved
m_flFrame
:
float32
4544 (0x11C0)
MNotSaved
m_pszImpactEffect
:
char
*
4552 (0x11C8)
MNotSaved
m_pszParticleEffect
:
char
*
4560 (0x11D0)
MNotSaved
m_bParticleCollision
:
bool
4568 (0x11D8)
MNotSaved
m_iLastCollisionFrame
:
int32
4572 (0x11DC)
MNotSaved
m_vLastCollisionOrigin
:
Vector
4576 (0x11E0)
MNotSaved
m_vecTempEntVelocity
:
Vector
4588 (0x11EC)
MNotSaved
m_vecPrevAbsOrigin
:
Vector
4600 (0x11F8)
MNotSaved
m_vecTempEntAcceleration
:
Vector
4612 (0x1204)
MNotSaved
Also in
Dota 2
Deadlock