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Type / to search
  1. Counter-Strike 2
  2. client
  3. CBaseAnimGraph
  4. C_LocalTempEntity

C_LocalTempEntity

Inherits from (145 fields)
CBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • flags: int324440 (0x1158)
    MNotSaved
  • die: GameTime_t4444 (0x115C)
    MNotSaved
  • m_flFrameMax: float324448 (0x1160)
    MNotSaved
  • x: float324452 (0x1164)
    MNotSaved
  • y: float324456 (0x1168)
    MNotSaved
  • fadeSpeed: float324460 (0x116C)
    MNotSaved
  • bounceFactor: float324464 (0x1170)
    MNotSaved
  • hitSound: int324468 (0x1174)
    MNotSaved
  • priority: int324472 (0x1178)
    MNotSaved
  • tentOffset: Vector4476 (0x117C)
    MNotSaved
  • m_vecTempEntAngVelocity: QAngle4488 (0x1188)
    MNotSaved
  • tempent_renderamt: int324500 (0x1194)
    MNotSaved
  • m_vecNormal: Vector4504 (0x1198)
    MNotSaved
  • m_flSpriteScale: float324516 (0x11A4)
    MNotSaved
  • m_nFlickerFrame: int324520 (0x11A8)
    MNotSaved
  • m_flFrameRate: float324524 (0x11AC)
    MNotSaved
  • m_flFrame: float324528 (0x11B0)
    MNotSaved
  • m_pszImpactEffect: char*4536 (0x11B8)
    MNotSaved
  • m_pszParticleEffect: char*4544 (0x11C0)
    MNotSaved
  • m_bParticleCollision: bool4552 (0x11C8)
    MNotSaved
  • m_iLastCollisionFrame: int324556 (0x11CC)
    MNotSaved
  • m_vLastCollisionOrigin: Vector4560 (0x11D0)
    MNotSaved
  • m_vecTempEntVelocity: Vector4572 (0x11DC)
    MNotSaved
  • m_vecPrevAbsOrigin: Vector4584 (0x11E8)
    MNotSaved
  • m_vecTempEntAcceleration: Vector4596 (0x11F4)
    MNotSaved
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.