Source 2 Viewer
C_GlobalLight
C_GradientFog
C_HandleTest
C_HeroPreview
C_InWorldKeyBindPanel
C_InfoLadderDismount
C_InfoPortalLink
C_InfoVisibilityBox
C_ItemAmmo
C_ItemCrate
C_ItemFlare
C_ItemParachute
C_ItemWeaponParts
C_LightCapsuleEntity
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MiniMapMarker
C_ModelPointEntity
C_MultiplayRules
C_NPC_BarrackBoss
C_NPC_BaseDefenseSentry
C_NPC_Boss_Tier2
C_NPC_Boss_Tier2_Sidelanes
C_NPC_Boss_Tier3
C_NPC_CarpetBombDrone
C_NPC_Escort
C_NPC_FieldSentry
C_NPC_FlyingDrone
C_NPC_HornetDrone
C_NPC_MidBoss
C_NPC_MortarSentry
C_NPC_NanoRollermine
C_NPC_Neutral_Bug
C_NPC_Neutral_Flying_Pigeon
C_NPC_Neutral_Flying_Weakpoint
C_NPC_Neutral_Hideout_Cat
C_NPC_Neutral_Hideout_Rabbit
C_NPC_Neutral_SinnersSacrifice
C_NPC_Neutral_SinnersSacrifice_Hideout
C_NPC_Neutral_Weakpoint
C_NPC_PestilenceDrone
C_NPC_ShieldedSentry
C_NPC_SimpleAnimatingAI
C_NPC_SurveillanceDrone
C_NPC_TeslaCoil
C_NPC_Trooper
C_NPC_TrooperBoss
C_NPC_TrooperNeutral
C_NPC_TrooperNeutralNodeMover
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PortraitWorldUnit
C_PortraitWorldUnit_GraphController
C_PostProcessingVolume
C_Precipitation
Type
/
to search
Deadlock
client
CBaseAnimGraph
C_LocalTempEntity
C_LocalTempEntity
Inherits from (147 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
flags
:
int32
3232 (0x0CA0)
MNotSaved
die
:
GameTime_t
3236 (0x0CA4)
MNotSaved
m_flFrameMax
:
float32
3240 (0x0CA8)
MNotSaved
x
:
float32
3244 (0x0CAC)
MNotSaved
y
:
float32
3248 (0x0CB0)
MNotSaved
fadeSpeed
:
float32
3252 (0x0CB4)
MNotSaved
bounceFactor
:
float32
3256 (0x0CB8)
MNotSaved
hitSound
:
int32
3260 (0x0CBC)
MNotSaved
priority
:
int32
3264 (0x0CC0)
MNotSaved
tentOffset
:
Vector
3268 (0x0CC4)
MNotSaved
m_vecTempEntAngVelocity
:
QAngle
3280 (0x0CD0)
MNotSaved
tempent_renderamt
:
int32
3292 (0x0CDC)
MNotSaved
m_vecNormal
:
Vector
3296 (0x0CE0)
MNotSaved
m_flSpriteScale
:
float32
3308 (0x0CEC)
MNotSaved
m_nFlickerFrame
:
int32
3312 (0x0CF0)
MNotSaved
m_flFrameRate
:
float32
3316 (0x0CF4)
MNotSaved
m_flFrame
:
float32
3320 (0x0CF8)
MNotSaved
m_pszImpactEffect
:
char
*
3328 (0x0D00)
MNotSaved
m_pszParticleEffect
:
char
*
3336 (0x0D08)
MNotSaved
m_bParticleCollision
:
bool
3344 (0x0D10)
MNotSaved
m_iLastCollisionFrame
:
int32
3348 (0x0D14)
MNotSaved
m_vLastCollisionOrigin
:
Vector
3352 (0x0D18)
MNotSaved
m_vecTempEntVelocity
:
Vector
3364 (0x0D24)
MNotSaved
m_vecPrevAbsOrigin
:
Vector
3376 (0x0D30)
MNotSaved
m_vecTempEntAcceleration
:
Vector
3388 (0x0D3C)
MNotSaved
Also in
Counter-Strike 2
Dota 2