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Type / to search
  1. Deadlock
  2. client
  3. CBaseAnimGraph
  4. C_LocalTempEntity

C_LocalTempEntity

Inherits from (147 fields)
CBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • flags: int323232 (0x0CA0)
    MNotSaved
  • die: GameTime_t3236 (0x0CA4)
    MNotSaved
  • m_flFrameMax: float323240 (0x0CA8)
    MNotSaved
  • x: float323244 (0x0CAC)
    MNotSaved
  • y: float323248 (0x0CB0)
    MNotSaved
  • fadeSpeed: float323252 (0x0CB4)
    MNotSaved
  • bounceFactor: float323256 (0x0CB8)
    MNotSaved
  • hitSound: int323260 (0x0CBC)
    MNotSaved
  • priority: int323264 (0x0CC0)
    MNotSaved
  • tentOffset: Vector3268 (0x0CC4)
    MNotSaved
  • m_vecTempEntAngVelocity: QAngle3280 (0x0CD0)
    MNotSaved
  • tempent_renderamt: int323292 (0x0CDC)
    MNotSaved
  • m_vecNormal: Vector3296 (0x0CE0)
    MNotSaved
  • m_flSpriteScale: float323308 (0x0CEC)
    MNotSaved
  • m_nFlickerFrame: int323312 (0x0CF0)
    MNotSaved
  • m_flFrameRate: float323316 (0x0CF4)
    MNotSaved
  • m_flFrame: float323320 (0x0CF8)
    MNotSaved
  • m_pszImpactEffect: char*3328 (0x0D00)
    MNotSaved
  • m_pszParticleEffect: char*3336 (0x0D08)
    MNotSaved
  • m_bParticleCollision: bool3344 (0x0D10)
    MNotSaved
  • m_iLastCollisionFrame: int323348 (0x0D14)
    MNotSaved
  • m_vLastCollisionOrigin: Vector3352 (0x0D18)
    MNotSaved
  • m_vecTempEntVelocity: Vector3364 (0x0D24)
    MNotSaved
  • m_vecPrevAbsOrigin: Vector3376 (0x0D30)
    MNotSaved
  • m_vecTempEntAcceleration: Vector3388 (0x0D3C)
    MNotSaved
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.