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C_IngameEvent_Base
C_IngameEvent_DotaPlus
C_IngameEvent_DotaPrime
C_IngameEvent_FM2015
C_IngameEvent_FM2016
C_IngameEvent_FV2018
C_IngameEvent_FV2019
C_IngameEvent_NB2020
C_IngameEvent_TI6
C_IngameEvent_TI7
C_IngameEvent_TI8
C_IngameEvent_TI9
C_IngameEvent_WM2016
C_IngameEvent_WM2017
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_ModelPointEntity
C_MultiplayRules
C_NetTestBaseCombatCharacter
C_NextBotCombatCharacter
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysPropClientside
C_PhysicsProp
C_PlayerCosmeticPropClientside
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitHero
C_PortraitWorldCallbackHandler
C_PortraitWorldLight
C_PortraitWorldPet
C_PortraitWorldUnit
C_PostProcessingVolume
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpeechBubbleInfo
C_SpeechBubbleManager
C_Sprite
C_Team
Type
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to search
Dota 2
client
CBaseAnimatingActivity
C_LocalTempEntity
C_LocalTempEntity
Inherits from (140 fields)
CBaseAnimatingActivity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
flags
:
int32
2728 (0x0AA8)
MNotSaved
die
:
GameTime_t
2732 (0x0AAC)
MNotSaved
m_flFrameMax
:
float32
2736 (0x0AB0)
MNotSaved
x
:
float32
2740 (0x0AB4)
MNotSaved
y
:
float32
2744 (0x0AB8)
MNotSaved
fadeSpeed
:
float32
2748 (0x0ABC)
MNotSaved
bounceFactor
:
float32
2752 (0x0AC0)
MNotSaved
hitSound
:
int32
2756 (0x0AC4)
MNotSaved
priority
:
int32
2760 (0x0AC8)
MNotSaved
tentOffset
:
Vector
2764 (0x0ACC)
MNotSaved
m_vecTempEntAngVelocity
:
QAngle
2776 (0x0AD8)
MNotSaved
tempent_renderamt
:
int32
2788 (0x0AE4)
MNotSaved
m_vecNormal
:
Vector
2792 (0x0AE8)
MNotSaved
m_flSpriteScale
:
float32
2804 (0x0AF4)
MNotSaved
m_nFlickerFrame
:
int32
2808 (0x0AF8)
MNotSaved
m_flFrameRate
:
float32
2812 (0x0AFC)
MNotSaved
m_flFrame
:
float32
2816 (0x0B00)
MNotSaved
m_pszImpactEffect
:
char
*
2824 (0x0B08)
MNotSaved
m_pszParticleEffect
:
char
*
2832 (0x0B10)
MNotSaved
m_bParticleCollision
:
bool
2840 (0x0B18)
MNotSaved
m_iLastCollisionFrame
:
int32
2844 (0x0B1C)
MNotSaved
m_vLastCollisionOrigin
:
Vector
2848 (0x0B20)
MNotSaved
m_vecTempEntVelocity
:
Vector
2860 (0x0B2C)
MNotSaved
m_vecPrevAbsOrigin
:
Vector
2872 (0x0B38)
MNotSaved
m_vecTempEntAcceleration
:
Vector
2884 (0x0B44)
MNotSaved
Also in
Counter-Strike 2
Deadlock