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C_IngameEvent_WM2017
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_ModelPointEntity
C_MultiplayRules
C_NetTestBaseCombatCharacter
C_NextBotCombatCharacter
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysPropClientside
C_PhysicsProp
C_PlayerCosmeticPropClientside
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitHero
C_PortraitWorldCallbackHandler
C_PortraitWorldLight
C_PortraitWorldPet
C_PortraitWorldUnit
C_PostProcessingVolume
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpeechBubbleInfo
C_SpeechBubbleManager
C_Sprite
C_Team
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VerticalMotionController
C_World
C_fogplayerparams_t
CanPlaySequence_t
CandyShopCandyType_t
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Dota 2
client
C_BaseEntity
C_PointCamera
C_PointCamera
MEntityAllowsPortraitWorldSpawn
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_FOV
:
float32
1520 (0x05F0)
m_Resolution
:
float32
1524 (0x05F4)
m_bFogEnable
:
bool
1528 (0x05F8)
m_FogColor
:
Color
1529 (0x05F9)
m_flFogStart
:
float32
1536 (0x0600)
m_flFogEnd
:
float32
1540 (0x0604)
m_flFogMaxDensity
:
float32
1544 (0x0608)
m_bActive
:
bool
1548 (0x060C)
m_bUseScreenAspectRatio
:
bool
1549 (0x060D)
m_flAspectRatio
:
float32
1552 (0x0610)
m_bNoSky
:
bool
1556 (0x0614)
m_fBrightness
:
float32
1560 (0x0618)
m_flZFar
:
float32
1564 (0x061C)
m_flZNear
:
float32
1568 (0x0620)
m_bCanHLTVUse
:
bool
1572 (0x0624)
m_bAlignWithParent
:
bool
1573 (0x0625)
m_flOverrideShadowFarZ
:
float32
1576 (0x0628)
m_bDofEnabled
:
bool
1580 (0x062C)
m_flDofNearBlurry
:
float32
1584 (0x0630)
m_flDofNearCrisp
:
float32
1588 (0x0634)
m_flDofFarCrisp
:
float32
1592 (0x0638)
m_flDofFarBlurry
:
float32
1596 (0x063C)
m_flDofTiltToGround
:
float32
1600 (0x0640)
m_TargetFOV
:
float32
1604 (0x0644)
m_DegreesPerSecond
:
float32
1608 (0x0648)
m_bIsOn
:
bool
1612 (0x064C)
m_pNext
:
C_PointCamera
*
1616 (0x0650)
MNotSaved
Referenced by (3)
CPulseCell_LerpCameraSettings::CursorState_t
m_hCamera
C_CrownfallShmupCamera
C_PointCameraVFOV
Also in
server.dll
Counter-Strike 2
Deadlock