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C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_ModelPointEntity
C_MultiplayRules
C_NetTestBaseCombatCharacter
C_NextBotCombatCharacter
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysPropClientside
C_PhysicsProp
C_PlayerCosmeticPropClientside
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitHero
C_PortraitWorldCallbackHandler
C_PortraitWorldLight
C_PortraitWorldPet
C_PortraitWorldUnit
C_PostProcessingVolume
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpeechBubbleInfo
C_SpeechBubbleManager
C_Sprite
C_Team
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VerticalMotionController
C_World
C_fogplayerparams_t
CanPlaySequence_t
CandyShopCandyType_t
CandyShopDefinitionGC_t
CandyShopRewardOptionGC_t
CandyShopRewardOption_t
Type
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Dota 2
client
C_BaseClientUIEntity
C_PointClientUIHUD
C_PointClientUIHUD
Inherits from (138 fields)
C_BaseClientUIEntity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bCheckCSSClasses
:
bool
2744 (0x0AB8)
MNotSaved
m_bIgnoreInput
:
bool
3120 (0x0C30)
m_flWidth
:
float32
3124 (0x0C34)
m_flHeight
:
float32
3128 (0x0C38)
m_flDPI
:
float32
3132 (0x0C3C)
m_flInteractDistance
:
float32
3136 (0x0C40)
m_flDepthOffset
:
float32
3140 (0x0C44)
m_unOwnerContext
:
uint32
3144 (0x0C48)
m_unHorizontalAlign
:
uint32
3148 (0x0C4C)
m_unVerticalAlign
:
uint32
3152 (0x0C50)
m_unOrientation
:
uint32
3156 (0x0C54)
m_bAllowInteractionFromAllSceneWorlds
:
bool
3160 (0x0C58)
m_vecCSSClasses
:
C_NetworkUtlVectorBase
<
CUtlSymbolLarge
>
3168 (0x0C60)
Also in
Counter-Strike 2
Deadlock