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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseClientUIEntity
  4. C_PointClientUIHUD

C_PointClientUIHUD

MNetworkVarNames
"bool m_bIgnoreInput""float m_flWidth""float m_flHeight""float m_flDPI""float m_flInteractDistance"
Inherits from (135 fields)
C_BaseClientUIEntityC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_bCheckCSSClasses: bool
  • m_bIgnoreInput: bool
    MNetworkEnable
  • m_flWidth: float32
    MNetworkEnable
  • m_flHeight: float32
    MNetworkEnable
  • m_flDPI: float32
    MNetworkEnable
  • m_flInteractDistance: float32
    MNetworkEnable
  • m_flDepthOffset: float32
    MNetworkEnable
  • m_unOwnerContext: uint32
    MNetworkEnable
  • m_unHorizontalAlign: uint32
    MNetworkEnable
  • m_unVerticalAlign: uint32
    MNetworkEnable
  • m_unOrientation: uint32
    MNetworkEnable
  • m_bAllowInteractionFromAllSceneWorlds: bool
    MNetworkEnable
  • m_vecCSSClasses: CUtlVector< CUtlSymbolLarge >
    MNetworkEnable
Referenced by (1)
C_HL_VR_Playerm_hHUD
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.