Source 2 Viewer
  • C_MultiplayRules
  • C_NPC_Antlion
  • C_NPC_AntlionGuard
  • C_NPC_Barnacle
  • C_NPC_BaseHeadcrab
  • C_NPC_BaseZombie
  • C_NPC_Combine
  • C_NPC_FastHeadcrab
  • C_NPC_Manhack
  • C_NPC_ReviverStorm
  • C_NPC_RunnerHeadcrab
  • C_NPC_VRCitizen
  • C_NPC_VR_Barnacle
  • C_NPC_Vortigaunt
  • C_NetTestBaseCombatCharacter
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PhysBox
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PlayerLocalData
  • C_PlayerResource
  • C_PlayerState
  • C_PointCamera
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointEntityFader
  • C_PointHMDAnchor
  • C_PointHMDAnchorOverride
  • C_PointHintUIArrowHighlightModel
  • C_PointHintUIButtonHighlightModel
  • C_PointHintUIHighlightModel
  • C_PointHintUi
  • C_PointQuestGoal
  • C_PointRenderAttrCurve
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PoseController
  • C_PostProcessController
  • C_PostProcessingVolume
  • C_PrecipitationBlocker
  • C_PropAnimatingBreakable
  • C_PropHMDAvatar
  • C_PropJeep
  • C_PropVRHand
  • C_PropVRTrackedObject
  • C_PropVehicleChoreoGeneric
  • C_PropVehicleDriveable
  • C_PropZipline
  • C_RagdollManager
  • C_RollerMine
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_RotorWashEmitter
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ServerRagdoll
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
  • C_SkyCamera
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
  • C_Strider
  • C_Sun
  • C_SunGlowOverlay
  • C_Team
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BreakableProp
  4. C_PhysPropClientside

C_PhysPropClientside

Inherits from (181 fields)
C_BreakablePropCBasePropC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_flTouchDelta: float32
  • m_fDeathTime: float32
  • m_impactEnergyScale: float32
  • m_spawnflags: uint32
  • m_inertiaScale: float32
  • m_flDmgModBullet: float32
  • m_flDmgModClub: float32
  • m_flDmgModExplosive: float32
  • m_flDmgModFire: float32
  • m_iszPhysicsDamageTableName: CUtlSymbolLarge
  • m_iszBasePropData: CUtlSymbolLarge
  • m_iInteractions: int32
  • m_bHasBreakPiecesOrCommands: bool
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.