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  • C_LocalTempEntity
  • C_MaterialModifyControl
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  • C_MortarShell
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  • C_NPC_Antlion
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  • C_NPC_Barnacle
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  • C_NPC_VR_Barnacle
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  • C_NetTestBaseCombatCharacter
  • C_ParticleSystem
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  • C_PhysBox
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  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointEntityFader
  • C_PointHMDAnchor
  • C_PointHMDAnchorOverride
  • C_PointHintUIArrowHighlightModel
  • C_PointHintUIButtonHighlightModel
  • C_PointHintUIHighlightModel
  • C_PointHintUi
  • C_PointQuestGoal
  • C_PointRenderAttrCurve
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  • C_PoseController
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  • C_PostProcessingVolume
  • C_PrecipitationBlocker
  • C_PropAnimatingBreakable
  • C_PropHMDAvatar
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  • C_PropVRTrackedObject
  • C_PropVehicleChoreoGeneric
  • C_PropVehicleDriveable
  • C_PropZipline
  • C_RagdollManager
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  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
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  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ServerRagdoll
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
  • C_SkyCamera
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseModelEntity
  4. C_ParticleSystem

C_ParticleSystem

MNetworkIncludeByName
"CGameSceneNode::m_angRotation""m_hOwnerEntity""CGameSceneNode::m_hParent""CGameSceneNode::m_hierarchyAttachName""m_nameStringableIndex"
Inherits from (131 fields)
C_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_szSnapshotFileName: char[260]
    MNetworkEnable
  • m_bActive: bool
    MNetworkEnable
  • m_nStopType: int32
    MNetworkBitCount: 2
    MNetworkEnable
  • m_iEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >
    MNetworkEnable
  • m_flStartTime: float32
    MNetworkEnable
  • m_vServerControlPoints: Vector[4]
    MNetworkEnable
  • m_iServerControlPointAssignments: uint8[4]
    MNetworkEnable
  • m_hControlPointEnts: CHandle< C_BaseEntity >[64]
    MNetworkEnable
  • m_bNoSave: bool
  • m_bStartActive: bool
  • m_iszEffectName: CUtlSymbolLarge
  • m_iszControlPointNames: CUtlSymbolLarge[64]
  • m_bOldActive: bool
Referenced by (1)
CFuncDryEraseBoardm_Stamps
Also in
server.dllCounter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.