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C_NPC_Neutral_Bug
C_NPC_Neutral_Flying_Pigeon
C_NPC_Neutral_Flying_Weakpoint
C_NPC_Neutral_Hideout_Cat
C_NPC_Neutral_Hideout_Rabbit
C_NPC_Neutral_SinnersSacrifice
C_NPC_Neutral_SinnersSacrifice_Hideout
C_NPC_Neutral_Weakpoint
C_NPC_PestilenceDrone
C_NPC_ShieldedSentry
C_NPC_SimpleAnimatingAI
C_NPC_SurveillanceDrone
C_NPC_TeslaCoil
C_NPC_Trooper
C_NPC_TrooperBoss
C_NPC_TrooperNeutral
C_NPC_TrooperNeutralNodeMover
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PortraitWorldUnit
C_PortraitWorldUnit_GraphController
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_Projectile_Airheart_FloatingBomb
C_Projectile_Airheart_Package
C_Projectile_Doorman_Cart_Projectile
C_Projectile_GraveStone_Projectile
C_Projectile_KnightCharge_Projectile
C_Projectile_Necro_ZombieWall_Projectile
C_Projectile_Perched_Predator
C_Projectile_PunkgoatTether
C_Projectile_Rolling_FireBall
C_Projectile_Stomp_Projectile
C_Projectile_Synth_Barrage
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RenderPortal
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
Type
/
to search
Deadlock
client
C_BaseModelEntity
C_ParticleSystem
C_ParticleSystem
MEntityAllowsPortraitWorldSpawn
MNetworkIncludeByName
"CGameSceneNode::m_angRotation"
"m_hOwnerEntity"
"CGameSceneNode::m_hParent"
"CGameSceneNode::m_hierarchyAttachName"
expand…
Inherits from (128 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_szSnapshotFileName
:
char
[512]
2464 (0x09A0)
MNetworkEnable
m_bActive
:
bool
2976 (0x0BA0)
MNetworkEnable
m_bFrozen
:
bool
2977 (0x0BA1)
MNetworkEnable
m_flFreezeTransitionDuration
:
float32
2980 (0x0BA4)
MNetworkEnable
m_nStopType
:
int32
2984 (0x0BA8)
MNetworkEnable
MNotSaved
m_bAnimateDuringGameplayPause
:
bool
2988 (0x0BAC)
MNetworkEnable
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
2992 (0x0BB0)
MNetworkEnable
MNotSaved
m_flStartTime
:
GameTime_t
3000 (0x0BB8)
MNetworkEnable
m_flPreSimTime
:
float32
3004 (0x0BBC)
MNetworkEnable
m_vServerControlPoints
:
Vector
[4]
3008 (0x0BC0)
MNetworkEnable
m_iServerControlPointAssignments
:
uint8
[4]
3056 (0x0BF0)
MNetworkEnable
m_hControlPointEnts
:
CHandle
<
C_BaseEntity
>
[64]
3060 (0x0BF4)
MNetworkEnable
m_bNoSave
:
bool
3316 (0x0CF4)
MNetworkEnable
m_bNoFreeze
:
bool
3317 (0x0CF5)
MNetworkEnable
m_bNoRamp
:
bool
3318 (0x0CF6)
MNetworkEnable
m_bStartActive
:
bool
3319 (0x0CF7)
m_iszEffectName
:
CUtlSymbolLarge
3320 (0x0CF8)
m_iszControlPointNames
:
CUtlSymbolLarge
[64]
3328 (0x0D00)
m_nDataCP
:
int32
3840 (0x0F00)
m_vecDataCPValue
:
Vector
3844 (0x0F04)
m_nTintCP
:
int32
3856 (0x0F10)
m_clrTint
:
Color
3860 (0x0F14)
m_bOldActive
:
bool
3896 (0x0F38)
MNotSaved
m_bOldFrozen
:
bool
3897 (0x0F39)
MNotSaved
Referenced by (2)
C_EnvParticleGlow
C_TeamRelativeParticleSystem
Also in
server.dll
Counter-Strike 2
Dota 2