Source 2 Viewer
  • C_PhysPropClientside
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  • C_PointCamera
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  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointEntityAlias_info_target_portrait_root
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PortraitWorldCallbackHandler
  • C_PortraitWorldUnit
  • C_PortraitWorldUnit_GraphController
  • C_PostProcessingVolume
  • C_Precipitation
  • C_PrecipitationBlocker
  • C_Projectile_Airheart_FloatingBomb
  • C_Projectile_Airheart_Package
  • C_Projectile_Doorman_Cart_Projectile
  • C_Projectile_GraveStone_Projectile
  • C_Projectile_KnightCharge_Projectile
  • C_Projectile_Necro_ZombieWall_Projectile
  • C_Projectile_Perched_Predator
  • C_Projectile_PunkgoatTether
  • C_Projectile_Rolling_FireBall
  • C_Projectile_Stomp_Projectile
  • C_Projectile_Synth_Barrage
  • C_PropDoorRotating
  • C_RagdollProp
  • C_RagdollPropAttached
  • C_RectLight
  • C_RenderPortal
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
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  • C_SoundAreaEntityOrientedBox
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  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
  • C_SpotlightEnd
  • C_Sprite
  • C_Team
  • C_TeamRelativeParticleSystem
  • C_TeamplayRules
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TrackedProjectile_Synth_PlasmaFlux
  • C_TriggerItemShop
  • C_TriggerLerpObject
  • C_TriggerMultiple
  • C_TriggerNeutralShield
  • C_TriggerPhysics
  • C_TriggerTier3Phase2Shield
  • C_TriggerVolume
  • C_WaterBullet
  • C_World
Type / to search
  1. Deadlock
  2. client
  3. C_BaseTrigger
  4. C_Precipitation

C_Precipitation

Inherits from (139 fields)
C_BaseTriggerC_BaseToggleC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flDensity: float322672 (0x0A70)
    MNotSaved
  • m_flParticleInnerDist: float322688 (0x0A80)
    MNotSaved
  • m_pParticleDef: char*2696 (0x0A88)
    MNotSaved
  • m_tParticlePrecipTraceTimer: TimedEvent[1]2736 (0x0AB0)
    MNotSaved
  • m_bActiveParticlePrecipEmitter: bool[1]2744 (0x0AB8)
    MNotSaved
  • m_bParticlePrecipInitialized: bool2745 (0x0AB9)
    MNotSaved
  • m_bHasSimulatedSinceLastSceneObjectUpdate: bool2746 (0x0ABA)
    MNotSaved
  • m_nAvailableSheetSequencesMaxIndex: int322748 (0x0ABC)
    MNotSaved
Also in
server.dllCounter-Strike 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.