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Type / to search
  1. Deadlock
  2. client
  3. C_BaseCombatCharacter
  4. C_PortraitWorldUnit

C_PortraitWorldUnit

MEntityAllowsPortraitWorldSpawn
Inherits from (164 fields)
C_BaseCombatCharacterC_BaseFlexCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bSuppressIntroEffects: bool3808 (0x0EE0)
  • m_bIsAlternateLoadout: bool3809 (0x0EE1)
  • m_bSpawnBackgroundModels: bool3810 (0x0EE2)
  • m_bAnimateCloth: bool3811 (0x0EE3)
  • m_bDeferredPortrait: bool3812 (0x0EE4)
  • m_bShowParticleAssetModifiers: bool3813 (0x0EE5)
  • m_bIgnorePortraitInfo: bool3814 (0x0EE6)
  • m_BodyGroup: CUtlSymbolLarge3816 (0x0EE8)
  • m_flStartingAnimationCycle: float323824 (0x0EF0)
  • m_flRareLoadoutAnimChance: float323828 (0x0EF4)
  • m_environment: CitadelPortraitEnvironmentType_t3848 (0x0F08)
  • m_nStartupBehavior: StartupBehavior_t3852 (0x0F0C)
  • m_cameraName: CUtlSymbolLarge4224 (0x1080)
  • m_nPortraitParticle: ParticleIndex_t4280 (0x10B8)
  • m_nAmbientParticle: ParticleIndex_t4284 (0x10BC)
  • m_heroID: HeroID_t4288 (0x10C0)
  • m_strGraphBaseState: CUtlSymbolLarge4296 (0x10C8)
  • m_sceneName: CUtlSymbolLarge4304 (0x10D0)
  • m_nThinksUntilPresent: int324312 (0x10D8)
Also in
Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.