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C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PortraitWorldUnit
C_PortraitWorldUnit_GraphController
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_Projectile_Airheart_FloatingBomb
C_Projectile_Airheart_Package
C_Projectile_Doorman_Cart_Projectile
C_Projectile_GraveStone_Projectile
C_Projectile_KnightCharge_Projectile
C_Projectile_Necro_ZombieWall_Projectile
C_Projectile_Perched_Predator
C_Projectile_PunkgoatTether
C_Projectile_Rolling_FireBall
C_Projectile_Stomp_Projectile
C_Projectile_Synth_Barrage
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RenderPortal
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_Team
C_TeamRelativeParticleSystem
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TrackedProjectile_Synth_PlasmaFlux
C_TriggerItemShop
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerNeutralShield
C_TriggerPhysics
C_TriggerTier3Phase2Shield
Type
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Deadlock
client
C_BaseCombatCharacter
C_PortraitWorldUnit
C_PortraitWorldUnit
MEntityAllowsPortraitWorldSpawn
Inherits from (164 fields)
C_BaseCombatCharacter
C_BaseFlex
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bSuppressIntroEffects
:
bool
3808 (0x0EE0)
m_bIsAlternateLoadout
:
bool
3809 (0x0EE1)
m_bSpawnBackgroundModels
:
bool
3810 (0x0EE2)
m_bAnimateCloth
:
bool
3811 (0x0EE3)
m_bDeferredPortrait
:
bool
3812 (0x0EE4)
m_bShowParticleAssetModifiers
:
bool
3813 (0x0EE5)
m_bIgnorePortraitInfo
:
bool
3814 (0x0EE6)
m_BodyGroup
:
CUtlSymbolLarge
3816 (0x0EE8)
m_flStartingAnimationCycle
:
float32
3824 (0x0EF0)
m_flRareLoadoutAnimChance
:
float32
3828 (0x0EF4)
m_environment
:
CitadelPortraitEnvironmentType_t
3848 (0x0F08)
m_nStartupBehavior
:
StartupBehavior_t
3852 (0x0F0C)
m_cameraName
:
CUtlSymbolLarge
4224 (0x1080)
m_nPortraitParticle
:
ParticleIndex_t
4280 (0x10B8)
m_nAmbientParticle
:
ParticleIndex_t
4284 (0x10BC)
m_heroID
:
HeroID_t
4288 (0x10C0)
m_strGraphBaseState
:
CUtlSymbolLarge
4296 (0x10C8)
m_sceneName
:
CUtlSymbolLarge
4304 (0x10D0)
m_nThinksUntilPresent
:
int32
4312 (0x10D8)
Also in
Dota 2