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C_NPC_ShieldedSentry
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to search
Deadlock
client
C_BaseEntity
C_PointCamera
C_PointCamera
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"float m_FOV"
"float m_Resolution"
"bool m_bFogEnable"
"Color m_FogColor"
expand…
Inherits from (85 fields)
C_BaseEntity
CEntityInstance
expand fields
m_FOV
:
float32
1520 (0x05F0)
MNetworkEnable
m_Resolution
:
float32
1524 (0x05F4)
MNetworkEnable
m_bFogEnable
:
bool
1528 (0x05F8)
MNetworkEnable
m_FogColor
:
Color
1529 (0x05F9)
MNetworkEnable
m_flFogStart
:
float32
1536 (0x0600)
MNetworkEnable
m_flFogEnd
:
float32
1540 (0x0604)
MNetworkEnable
m_flFogMaxDensity
:
float32
1544 (0x0608)
MNetworkEnable
m_bActive
:
bool
1548 (0x060C)
MNetworkEnable
m_bUseScreenAspectRatio
:
bool
1549 (0x060D)
MNetworkEnable
m_flAspectRatio
:
float32
1552 (0x0610)
MNetworkEnable
m_bNoSky
:
bool
1556 (0x0614)
MNetworkEnable
m_fBrightness
:
float32
1560 (0x0618)
MNetworkEnable
m_flZFar
:
float32
1564 (0x061C)
MNetworkEnable
m_flZNear
:
float32
1568 (0x0620)
MNetworkEnable
m_bCanHLTVUse
:
bool
1572 (0x0624)
MNetworkEnable
m_bAlignWithParent
:
bool
1573 (0x0625)
MNetworkEnable
m_bDofEnabled
:
bool
1574 (0x0626)
MNetworkEnable
m_flDofNearBlurry
:
float32
1576 (0x0628)
MNetworkEnable
m_flDofNearCrisp
:
float32
1580 (0x062C)
MNetworkEnable
m_flDofFarCrisp
:
float32
1584 (0x0630)
MNetworkEnable
m_flDofFarBlurry
:
float32
1588 (0x0634)
MNetworkEnable
m_flDofTiltToGround
:
float32
1592 (0x0638)
MNetworkEnable
m_TargetFOV
:
float32
1596 (0x063C)
m_DegreesPerSecond
:
float32
1600 (0x0640)
m_bIsOn
:
bool
1604 (0x0644)
m_pNext
:
C_PointCamera
*
1608 (0x0648)
MNotSaved
Referenced by (2)
CPulseCell_LerpCameraSettings::CursorState_t
m_hCamera
C_PointCameraVFOV
Also in
server.dll
Counter-Strike 2
Dota 2