Source 2 Viewer
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PortraitWorldUnit
C_PortraitWorldUnit_GraphController
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_Projectile_Airheart_FloatingBomb
C_Projectile_Airheart_Package
C_Projectile_Doorman_Cart_Projectile
C_Projectile_GraveStone_Projectile
C_Projectile_KnightCharge_Projectile
C_Projectile_Necro_ZombieWall_Projectile
C_Projectile_Perched_Predator
C_Projectile_PunkgoatTether
C_Projectile_Rolling_FireBall
C_Projectile_Stomp_Projectile
C_Projectile_Synth_Barrage
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RenderPortal
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_Team
C_TeamRelativeParticleSystem
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TrackedProjectile_Synth_PlasmaFlux
C_TriggerItemShop
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerNeutralShield
C_TriggerPhysics
C_TriggerTier3Phase2Shield
C_TriggerVolume
C_WaterBullet
C_World
C_fogplayerparams_t
CameraAction
CameraEntityOverride_t
CameraOperation
CameraParam
CameraParamMode
CanPlaySequence_t
Type
/
to search
Deadlock
client
C_CitadelProjectile
C_Projectile_Necro_ZombieWall_Projectile
C_Projectile_Necro_ZombieWall_Projectile
Inherits from (146 fields)
C_CitadelProjectile
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
Also in
server.dll