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Type / to search
  1. Deadlock
  2. client
  3. C_RagdollProp
  4. C_RagdollPropAttached

C_RagdollPropAttached

MNetworkVarNames
"uint32 m_boneIndexAttached""uint32 m_ragdollAttachedObjectIndex""Vector m_attachmentPointBoneSpace""Vector m_attachmentPointRagdollSpace"
Inherits from (156 fields)
C_RagdollPropCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_boneIndexAttached: uint323376 (0x0D30)
    MNetworkEnable
    MNotSaved
  • m_ragdollAttachedObjectIndex: uint323380 (0x0D34)
    MNetworkEnable
    MNotSaved
  • m_attachmentPointBoneSpace: Vector3384 (0x0D38)
    MNetworkEnable
    MNetworkEncoder: "coord"
    MNotSaved
  • m_attachmentPointRagdollSpace: Vector3396 (0x0D44)
    MNetworkEnable
    MNetworkEncoder: "coord"
    MNotSaved
  • m_vecOffset: Vector3408 (0x0D50)
    MNotSaved
  • m_parentTime: float323420 (0x0D5C)
    MNotSaved
  • m_bHasParent: bool3424 (0x0D60)
    MNotSaved
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.