Source 2 Viewer
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  • C_TonemapController2Alias_env_tonemap_controller2
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Type / to search
  1. Deadlock
  2. client
  3. C_PointEntity
  4. C_SceneEntity

C_SceneEntity

MNetworkVarNames
"bool m_bIsPlayingBack""bool m_bPaused""bool m_bMultiplayer""bool m_bAutogenerated""bool m_bAllRequirementsComplete"
Inherits from (85 fields)
C_PointEntityC_BaseEntityCEntityInstance
  • m_bIsPlayingBack: bool1528 (0x05F8)
    MNetworkEnable
    MNotSaved
  • m_bPaused: bool1529 (0x05F9)
    MNetworkEnable
    MNotSaved
  • m_bMultiplayer: bool1530 (0x05FA)
    MNetworkEnable
    MNotSaved
  • m_bAutogenerated: bool1531 (0x05FB)
    MNetworkEnable
    MNotSaved
  • m_bAllRequirementsComplete: bool1532 (0x05FC)
    MNetworkEnable
    MNotSaved
  • m_flForceClientTime: float321536 (0x0600)
    MNetworkChangeCallback: "OnResetClientTime"
    MNetworkEnable
    MNotSaved
  • m_nSceneStringIndex: uint161540 (0x0604)
    MNetworkEnable
    MNetworkPriority: 32
    MNotSaved
  • m_bClientOnly: bool1542 (0x0606)
    MNotSaved
  • m_hOwner: CHandle< C_BaseModelEntity >1544 (0x0608)
    MNotSaved
  • m_hActorList: C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > >1552 (0x0610)
    MNetworkEnable
    MNetworkPriority: 32
    MNotSaved
  • m_bWasPlaying: bool1576 (0x0628)
    MNotSaved
  • m_QueuedEvents: CUtlVector< C_SceneEntity::QueuedEvents_t >1592 (0x0638)
    MNotSaved
  • m_flCurrentTime: float321616 (0x0650)
    MNotSaved
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.