Source 2 Viewer
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PoseController
  • C_PostProcessController
  • C_PostProcessingVolume
  • C_PrecipitationBlocker
  • C_PropAnimatingBreakable
  • C_PropHMDAvatar
  • C_PropJeep
  • C_PropVRHand
  • C_PropVRTrackedObject
  • C_PropVehicleChoreoGeneric
  • C_PropVehicleDriveable
  • C_PropZipline
  • C_RagdollManager
  • C_RollerMine
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_RotorWashEmitter
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ServerRagdoll
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
  • C_SkyCamera
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
  • C_Strider
  • C_Sun
  • C_SunGlowOverlay
  • C_Team
  • C_TeamRoundTimer
  • C_TeamplayRoundBasedRules
  • C_TeamplayRoundBasedRulesProxy
  • C_TeamplayRules
  • C_TeleportTarget
  • C_Tesla
  • C_TestTraceline
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TraversalModifierToLineTrigger
  • C_TraversalModifierTrigger
  • C_TriggerCamera
  • C_TriggerLerpObject
  • C_TriggerVolume
  • C_VGuiScreen
  • C_VRGrenadeFrag
  • C_VRGrenadeWithPin
  • C_VRGrenadeXen
  • C_VRHandModelOverride
  • C_VRHeadcrabGland
  • C_ViewSmoothingData_t
  • C_ViewmodelWeapon
  • C_VortigauntChargeToken
  • C_VortigauntEffectDispel
  • C_WaterBullet
  • C_Weapon357
  • C_WeaponAR2
  • C_WeaponAlyxGun
  • C_WeaponAnnabelle
  • C_WeaponBinoculars
  • C_WeaponBugBait
  • C_WeaponChargerMelee
  • C_WeaponCitizenPackage
  • C_WeaponCitizenSuitcase
  • C_WeaponCrossbow
  • C_WeaponCrowbar
  • C_WeaponCubemap
  • C_WeaponCycler
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_PointEntity
  4. C_SceneEntity

C_SceneEntity

MNetworkVarNames
"bool m_bIsPlayingBack""bool m_bPaused""bool m_bMultiplayer""bool m_bAutogenerated""float32 m_flForceClientTime"
Inherits from (100 fields)
C_PointEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_bIsPlayingBack: bool
    MNetworkEnable
  • m_bPaused: bool
    MNetworkEnable
  • m_bMultiplayer: bool
    MNetworkEnable
  • m_bAutogenerated: bool
    MNetworkEnable
  • m_flForceClientTime: float32
    MNetworkChangeCallback: "OnResetClientTime"
    MNetworkEnable
  • m_nSceneStringIndex: uint16
    MNetworkEnable
    MNetworkPriority: 64
  • m_bClientOnly: bool
  • m_hOwner: CHandle< C_BaseFlex >
  • m_hActorList: CUtlVector< CHandle< C_BaseFlex > >
    MNetworkEnable
    MNetworkPriority: 64
  • m_bWasPlaying: bool
  • m_QueuedEvents: CUtlVector< C_SceneEntity::QueuedEvents_t >
  • m_flCurrentTime: float32
Also in
server.dllCounter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.