Source 2 Viewer
  • C_RopeKeyframe::CPhysicsDelegate
  • C_RotorWashEmitter
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ServerRagdoll
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
  • C_SkyCamera
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
  • C_Strider
  • C_Sun
  • C_SunGlowOverlay
  • C_Team
  • C_TeamRoundTimer
  • C_TeamplayRoundBasedRules
  • C_TeamplayRoundBasedRulesProxy
  • C_TeamplayRules
  • C_TeleportTarget
  • C_Tesla
  • C_TestTraceline
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TraversalModifierToLineTrigger
  • C_TraversalModifierTrigger
  • C_TriggerCamera
  • C_TriggerLerpObject
  • C_TriggerVolume
  • C_VGuiScreen
  • C_VRGrenadeFrag
  • C_VRGrenadeWithPin
  • C_VRGrenadeXen
  • C_VRHandModelOverride
  • C_VRHeadcrabGland
  • C_ViewSmoothingData_t
  • C_ViewmodelWeapon
  • C_VortigauntChargeToken
  • C_VortigauntEffectDispel
  • C_WaterBullet
  • C_Weapon357
  • C_WeaponAR2
  • C_WeaponAlyxGun
  • C_WeaponAnnabelle
  • C_WeaponBinoculars
  • C_WeaponBugBait
  • C_WeaponChargerMelee
  • C_WeaponCitizenPackage
  • C_WeaponCitizenSuitcase
  • C_WeaponCrossbow
  • C_WeaponCrowbar
  • C_WeaponCubemap
  • C_WeaponCycler
  • C_WeaponFrag
  • C_WeaponHeavyMG
  • C_WeaponHopwire
  • C_WeaponPhysCannon
  • C_WeaponPistol
  • C_WeaponRPG
  • C_WeaponSMG1
  • C_WeaponShotgun
  • C_WeaponSpyGrenade
  • C_WeaponStunStick
  • C_WeaponZipline
  • C_Weapon_SLAM
  • C_World
  • C_WorldUIInteractController
  • C_XenBlindZombieSpores
  • C_XenFoliageTurretProjectile
  • C_XenHearingFlower
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_AI_BaseNPC
  4. C_Strider

C_Strider

Inherits from (204 fields)
C_AI_BaseNPCC_BaseCombatCharacterC_BaseFlexC_BaseAnimatingOverlayC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_vecHitPos: Vector
    MNetworkEnable
  • m_vecIKTarget: Vector[6]
    MNetworkEnable
  • m_vecRenderMins: Vector
  • m_vecRenderMaxs: Vector
  • m_flNextRopeCutTime: float32
Machine-readable data for scripts and AI agents: llms.txt.