Source 2 Viewer
  • C_ServerRagdoll
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
  • C_SkyCamera
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
  • C_Strider
  • C_Sun
  • C_SunGlowOverlay
  • C_Team
  • C_TeamRoundTimer
  • C_TeamplayRoundBasedRules
  • C_TeamplayRoundBasedRulesProxy
  • C_TeamplayRules
  • C_TeleportTarget
  • C_Tesla
  • C_TestTraceline
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TraversalModifierToLineTrigger
  • C_TraversalModifierTrigger
  • C_TriggerCamera
  • C_TriggerLerpObject
  • C_TriggerVolume
  • C_VGuiScreen
  • C_VRGrenadeFrag
  • C_VRGrenadeWithPin
  • C_VRGrenadeXen
  • C_VRHandModelOverride
  • C_VRHeadcrabGland
  • C_ViewSmoothingData_t
  • C_ViewmodelWeapon
  • C_VortigauntChargeToken
  • C_VortigauntEffectDispel
  • C_WaterBullet
  • C_Weapon357
  • C_WeaponAR2
  • C_WeaponAlyxGun
  • C_WeaponAnnabelle
  • C_WeaponBinoculars
  • C_WeaponBugBait
  • C_WeaponChargerMelee
  • C_WeaponCitizenPackage
  • C_WeaponCitizenSuitcase
  • C_WeaponCrossbow
  • C_WeaponCrowbar
  • C_WeaponCubemap
  • C_WeaponCycler
  • C_WeaponFrag
  • C_WeaponHeavyMG
  • C_WeaponHopwire
  • C_WeaponPhysCannon
  • C_WeaponPistol
  • C_WeaponRPG
  • C_WeaponSMG1
  • C_WeaponShotgun
  • C_WeaponSpyGrenade
  • C_WeaponStunStick
  • C_WeaponZipline
  • C_Weapon_SLAM
  • C_World
  • C_WorldUIInteractController
  • C_XenBlindZombieSpores
  • C_XenFoliageTurretProjectile
  • C_XenHearingFlower
  • C_fogplayerparams_t
  • CarryType_t
  • Class_T
  • CombineClasses_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseEntity
  4. C_TeamRoundTimer

C_TeamRoundTimer

MNetworkVarNames
"bool m_bTimerPaused""float m_flTimeRemaining""float m_flTimerEndTime""bool m_bIsDisabled""bool m_bShowInHUD"
Inherits from (100 fields)
C_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_bTimerPaused: bool
    MNetworkChangeCallback: "OnTimerPaused"
    MNetworkEnable
  • m_flTimeRemaining: float32
    MNetworkEnable
  • m_flTimerEndTime: float32
    MNetworkEnable
  • m_bIsDisabled: bool
    MNetworkEnable
  • m_bShowInHUD: bool
    MNetworkEnable
  • m_nTimerLength: int32
    MNetworkEnable
  • m_nTimerInitialLength: int32
    MNetworkEnable
  • m_nTimerMaxLength: int32
    MNetworkEnable
  • m_bAutoCountdown: bool
    MNetworkEnable
  • m_nSetupTimeLength: int32
    MNetworkEnable
  • m_nState: int32
    MNetworkEnable
  • m_bStartPaused: bool
    MNetworkEnable
  • m_bInCaptureWatchState: bool
    MNetworkEnable
  • m_flTotalTime: float32
    MNetworkEnable
  • m_bStopWatchTimer: bool
    MNetworkEnable
  • m_bFireFinished: bool
  • m_bFire5MinRemain: bool
  • m_bFire4MinRemain: bool
  • m_bFire3MinRemain: bool
  • m_bFire2MinRemain: bool
  • m_bFire1MinRemain: bool
  • m_bFire30SecRemain: bool
  • m_bFire10SecRemain: bool
  • m_bFire5SecRemain: bool
  • m_bFire4SecRemain: bool
  • m_bFire3SecRemain: bool
  • m_bFire2SecRemain: bool
  • m_bFire1SecRemain: bool
  • m_nOldTimerLength: int32
  • m_nOldTimerState: int32
Machine-readable data for scripts and AI agents: llms.txt.