Source 2 Viewer
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
  • C_SkyCamera
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
  • C_Strider
  • C_Sun
  • C_SunGlowOverlay
  • C_Team
  • C_TeamRoundTimer
  • C_TeamplayRoundBasedRules
  • C_TeamplayRoundBasedRulesProxy
  • C_TeamplayRules
  • C_TeleportTarget
  • C_Tesla
  • C_TestTraceline
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TraversalModifierToLineTrigger
  • C_TraversalModifierTrigger
  • C_TriggerCamera
  • C_TriggerLerpObject
  • C_TriggerVolume
  • C_VGuiScreen
  • C_VRGrenadeFrag
  • C_VRGrenadeWithPin
  • C_VRGrenadeXen
  • C_VRHandModelOverride
  • C_VRHeadcrabGland
  • C_ViewSmoothingData_t
  • C_ViewmodelWeapon
  • C_VortigauntChargeToken
  • C_VortigauntEffectDispel
  • C_WaterBullet
  • C_Weapon357
  • C_WeaponAR2
  • C_WeaponAlyxGun
  • C_WeaponAnnabelle
  • C_WeaponBinoculars
  • C_WeaponBugBait
  • C_WeaponChargerMelee
  • C_WeaponCitizenPackage
  • C_WeaponCitizenSuitcase
  • C_WeaponCrossbow
  • C_WeaponCrowbar
  • C_WeaponCubemap
  • C_WeaponCycler
  • C_WeaponFrag
  • C_WeaponHeavyMG
  • C_WeaponHopwire
  • C_WeaponPhysCannon
  • C_WeaponPistol
  • C_WeaponRPG
  • C_WeaponSMG1
  • C_WeaponShotgun
  • C_WeaponSpyGrenade
  • C_WeaponStunStick
  • C_WeaponZipline
  • C_Weapon_SLAM
  • C_World
  • C_WorldUIInteractController
  • C_XenBlindZombieSpores
  • C_XenFoliageTurretProjectile
  • C_XenHearingFlower
  • C_fogplayerparams_t
  • CarryType_t
  • Class_T
  • CombineClasses_t
  • CountdownTimer
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_TeamplayRules
  4. C_TeamplayRoundBasedRules

C_TeamplayRoundBasedRules

MNetworkVarNames
"gamerules_roundstate_t m_iRoundState""bool m_bInOvertime""bool m_bInSetup""bool m_bSwitchedTeamsThisRound""uint8 m_iWinningTeam"
Inherits from (0 fields)
C_TeamplayRulesC_MultiplayRulesC_GameRules
  • __m_pChainEntity: CNetworkVarChainer
    MNetworkChangeAccessorFieldPathIndex
    MNetworkDisable
  • m_flLastRoundStateChangeTime: float32
  • m_bOldInWaitingForPlayers: bool
  • m_bOldInOvertime: bool
  • m_bOldInSetup: bool
  • m_iRoundState: gamerules_roundstate_t
    MNetworkEnable
  • m_bInOvertime: bool
    MNetworkEnable
  • m_bInSetup: bool
    MNetworkEnable
  • m_bSwitchedTeamsThisRound: bool
    MNetworkEnable
  • m_iWinningTeam: uint8
    MNetworkBitCount: 3
    MNetworkEnable
  • m_iWinReason: int32
  • m_bInWaitingForPlayers: bool
    MNetworkEnable
  • m_bAwaitingReadyRestart: bool
    MNetworkEnable
  • m_flRestartRoundTime: float32
    MNetworkEnable
  • m_flMapResetTime: float32
    MNetworkEnable
  • m_flNextRespawnWave: float32[32]
    MNetworkEnable
  • m_bTeamReady: bool[32]
    MNetworkEnable
  • m_bStopWatch: bool
    MNetworkEnable
  • m_TeamRespawnWaveTimes: float32[32]
    MNetworkEnable
  • m_flStartBalancingTeamsAt: float32
  • m_flNextBalanceTeamsTime: float32
  • m_bPrintedUnbalanceWarning: bool
  • m_flFoundUnbalancedTeamsTime: float32
  • m_flStopWatchTotalTime: float32
  • m_iLastCapPointChanged: int32
Referenced by (1)
C_TeamplayRoundBasedRulesProxym_pTeamplayRoundBasedRules
Machine-readable data for scripts and AI agents: llms.txt.