Source 2 Viewer
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewLockData_t
  • WeaponState_t
  • WorldTextAttachmentType_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • audioparams_t
  • c_vehicleview_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • eCarryLerpType
  • eLiteralHandType
  • eLogicalHandType
  • fogparams_t
  • gamerules_roundstate_t
  • gender_t
  • handposepair_t
  • hudtextparms_t
  • interactions_data_t
  • interactions_t
  • prevent_interaction_t
  • ragdoll_t
  • ragdollelement_t
  • shard_model_desc_t
  • sky3dparams_t
  • soundlevel_t
  • thinkfunc_t
  • tracked_explosions_t
  • vote_create_failed_t
  • vr_weapon_reload_state_t
  • weaponswitch_item_position_t
  • AIHullFlags_t
  • AIReadinessUse_t
  • AIReadiness_t
  • AIScheduleState_t
  • AISquadEnemyInfo_t
  • AI_Efficiency_t
  • AI_FreePassParams_t
  • AI_HintChangeReaction_t
  • AI_MoveEfficiency_t
  • AI_Posture_t
  • AI_SchedLoadStatus_t
  • AI_SleepState_t
  • AI_StandoffParams_t
  • ActiveModelConfig_t
  • AimState_t
  • AnimGraphEnum_ReviveGetUp_t
  • AnimGraphEnum_Stagger_t
  • AnimInteractSoundData_t
  • AntlionBurrowState_e
  • AntlionMoveState_e
  • AttachType_t
  • BasicHandInfo_t
  • BlackHeadcrabState_t
  • BloaterState_t
  • BodyMassPair_t
  • CAISound
  • CAI_ActBusyBehavior
  • CAI_ActBusyGoal
  • CAI_ActBusyQueueGoal
  • CAI_AllySpeechManager
  • CAI_AssaultBehavior
  • CAI_AssaultGoal
  • CAI_BaseActor
  • CAI_BaseHumanoid
  • CAI_BaseNPC
  • CAI_BaseNPC::SCRIPTSTATE
  • CAI_BasePhysicsFlyingBot
  • CAI_BattleLine
  • CAI_Behavior2Base
  • CAI_BehaviorBase
  • CAI_BlendedNPC
  • CAI_ChangeHintGroup
  • CAI_ChangeTarget
SchemasConVars & Commands
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  1. Half-Life: Alyx
  2. client
  3. gamerules_roundstate_t

gamerules_roundstate_t

uint32_t
  • GR_STATE_INIT = 00x00
  • GR_STATE_PREGAME = 10x01
  • GR_STATE_STARTGAME = 20x02
  • GR_STATE_PREROUND = 30x03
  • GR_STATE_RND_RUNNING = 40x04
  • GR_STATE_TEAM_WIN = 50x05
  • GR_STATE_RESTART = 60x06
  • GR_STATE_STALEMATE = 70x07
  • GR_STATE_GAME_OVER = 80x08
  • GR_NUM_ROUND_STATES = 90x09
Referenced by (1)
C_TeamplayRoundBasedRulesm_iRoundState
Machine-readable data for scripts and AI agents: llms.txt.