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SchemasConVars & Commands
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  1. Half-Life: Alyx
  2. client
  3. soundlevel_t

soundlevel_t

uint32_t
  • SNDLVL_NONE = 00x00
  • SNDLVL_20dB = 200x14
  • SNDLVL_25dB = 250x19
  • SNDLVL_30dB = 300x1E
  • SNDLVL_35dB = 350x23
  • SNDLVL_40dB = 400x28
  • SNDLVL_45dB = 450x2D
  • SNDLVL_50dB = 500x32
  • SNDLVL_55dB = 550x37
  • SNDLVL_IDLE = 600x3C
  • SNDLVL_60dB = 600x3C
  • SNDLVL_65dB = 650x41
  • SNDLVL_STATIC = 660x42
  • SNDLVL_70dB = 700x46
  • SNDLVL_NORM = 750x4B
  • SNDLVL_75dB = 750x4B
  • SNDLVL_80dB = 800x50
  • SNDLVL_TALKING = 800x50
  • SNDLVL_85dB = 850x55
  • SNDLVL_90dB = 900x5A
  • SNDLVL_95dB = 950x5F
  • SNDLVL_100dB = 1000x64
  • SNDLVL_105dB = 1050x69
  • SNDLVL_110dB = 1100x6E
  • SNDLVL_120dB = 1200x78
  • SNDLVL_130dB = 1300x82
  • SNDLVL_GUNFIRE = 1400x8C
  • SNDLVL_140dB = 1400x8C
  • SNDLVL_150dB = 1500x96
  • SNDLVL_180dB = 1800xB4
Referenced by (2)
CAI_ScriptedSentencem_iSoundLevelCAmbientGenericm_iSoundLevel
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.