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c_vehicleview_t
constraint_axislimit_t
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constraint_hingeparams_t
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fogparams_t
gamerules_roundstate_t
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ragdoll_t
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shard_model_desc_t
sky3dparams_t
soundlevel_t
thinkfunc_t
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server (1140)
AIHullFlags_t
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Half-Life: Alyx
client
soundlevel_t
soundlevel_t
uint32_t
SNDLVL_NONE
=
0
0x00
SNDLVL_20dB
=
20
0x14
SNDLVL_25dB
=
25
0x19
SNDLVL_30dB
=
30
0x1E
SNDLVL_35dB
=
35
0x23
SNDLVL_40dB
=
40
0x28
SNDLVL_45dB
=
45
0x2D
SNDLVL_50dB
=
50
0x32
SNDLVL_55dB
=
55
0x37
SNDLVL_IDLE
=
60
0x3C
SNDLVL_60dB
=
60
0x3C
SNDLVL_65dB
=
65
0x41
SNDLVL_STATIC
=
66
0x42
SNDLVL_70dB
=
70
0x46
SNDLVL_NORM
=
75
0x4B
SNDLVL_75dB
=
75
0x4B
SNDLVL_80dB
=
80
0x50
SNDLVL_TALKING
=
80
0x50
SNDLVL_85dB
=
85
0x55
SNDLVL_90dB
=
90
0x5A
SNDLVL_95dB
=
95
0x5F
SNDLVL_100dB
=
100
0x64
SNDLVL_105dB
=
105
0x69
SNDLVL_110dB
=
110
0x6E
SNDLVL_120dB
=
120
0x78
SNDLVL_130dB
=
130
0x82
SNDLVL_GUNFIRE
=
140
0x8C
SNDLVL_140dB
=
140
0x8C
SNDLVL_150dB
=
150
0x96
SNDLVL_180dB
=
180
0xB4
Referenced by (2)
CAI_ScriptedSentence
m_iSoundLevel
CAmbientGeneric
m_iSoundLevel
Also in
Counter-Strike 2
Dota 2
Deadlock