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WeaponState_t
WorldTextAttachmentType_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
audioparams_t
c_vehicleview_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eCarryLerpType
eLiteralHandType
eLogicalHandType
fogparams_t
gamerules_roundstate_t
gender_t
handposepair_t
hudtextparms_t
interactions_data_t
interactions_t
prevent_interaction_t
ragdoll_t
ragdollelement_t
shard_model_desc_t
sky3dparams_t
soundlevel_t
thinkfunc_t
tracked_explosions_t
vote_create_failed_t
vr_weapon_reload_state_t
weaponswitch_item_position_t
server (1140)
AIHullFlags_t
AIReadinessUse_t
AIReadiness_t
AIScheduleState_t
AISquadEnemyInfo_t
AI_Efficiency_t
AI_FreePassParams_t
AI_HintChangeReaction_t
AI_MoveEfficiency_t
AI_Posture_t
AI_SchedLoadStatus_t
AI_SleepState_t
AI_StandoffParams_t
ActiveModelConfig_t
AimState_t
AnimGraphEnum_ReviveGetUp_t
AnimGraphEnum_Stagger_t
AnimInteractSoundData_t
AntlionBurrowState_e
AntlionMoveState_e
AttachType_t
BasicHandInfo_t
BlackHeadcrabState_t
BloaterState_t
BodyMassPair_t
CAISound
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Half-Life: Alyx
client
interactions_t
interactions_t
uint32_t
INTERACTION_NONE
=
-1
0xFFFFFFFF
INTERACTION_CLIP_TO_ENERGYGUN
=
0
0x00
INTERACTION_CLIP_TO_SHOTGUN
=
1
0x01
INTERACTION_MULTICLIP_TO_SHOTGUN
=
2
0x02
INTERACTION_CLIP_TO_GENERIC_PISTOL
=
3
0x03
NUM_HAND_INTERACTIONS
=
4
0x04
Referenced by (2)
CInteractionManager
m_nActiveInteraction
interactions_data_t
m_iInteractionType